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Generative Gaussian Splatting: Generating 3D Scenes with Video Diffusion Priors

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arxiv 2503.13272 v1 pith:EPGMXJHW submitted 2025-03-17 cs.CV

classification cs.CV
keywords generatedmodelscenesdiffusiondirectlyfeaturefieldgaussian
verification ladder T0 review T1 audit T2 compute T3 formal
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Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated sequences. In addition, directly training generative 3D models is challenging due to a lack of 3D training data at scale. In this work, we present Generative Gaussian Splatting (GGS) -- a novel approach that integrates a 3D representation with a pre-trained latent video diffusion model. Specifically, our model synthesizes a feature field parameterized via 3D Gaussian primitives. The feature field is then either rendered to feature maps and decoded into multi-view images, or directly upsampled into a 3D radiance field. We evaluate our approach on two common benchmark datasets for scene synthesis, RealEstate10K and ScanNet+, and find that our proposed GGS model significantly improves both the 3D consistency of the generated multi-view images, and the quality of the generated 3D scenes over all relevant baselines. Compared to a similar model without 3D representation, GGS improves FID on the generated 3D scenes by ~20% on both RealEstate10K and ScanNet+. Project page: https://katjaschwarz.github.io/ggs/

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Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. OrbitForge: Text-to-3D Scene Generation via Reconstruction-Anchored Video Synthesis

    cs.CV 2026-06 unverdicted novelty 6.0 of 10

    OrbitForge anchors text-to-video generation with per-prompt Gaussian Splatting reconstruction to produce closed-orbit 3D scenes, reaching 359-degree median coverage without fine-tuning or score distillation.

  2. NG-GS: NeRF-Guided 3D Gaussian Splatting Segmentation

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    NG-GS uses NeRF guidance and RBF interpolation on 3DGS to produce smoother, higher-quality object segmentation boundaries.

  3. Lyra 2.0: Explorable Generative 3D Worlds

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    Lyra 2.0 produces persistent 3D-consistent video sequences for large explorable worlds by using per-frame geometry for information routing and self-augmented training to correct temporal drift.

  4. UniRecGen: Unifying Multi-View 3D Reconstruction and Generation

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.

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