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VisEscape: A Benchmark for Evaluating Exploration-driven Decision-making in Virtual Escape Rooms

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arxiv 2503.14427 v3 pith:ILDSLCNJ submitted 2025-03-18 cs.AI

classification cs.AI
keywords escaperoomsexploration-drivenvisescapebenchmarkenvironmentmodelsvirtual
verification ladder T0 review T1 audit T2 compute T3 formal
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Escape rooms present a unique cognitive challenge that demands exploration-driven planning: with the sole instruction to 'escape the room', players must actively search their environment, collecting information, and finding solutions through repeated trial and error. Motivated by this, we introduce VisEscape, a benchmark of 20 virtual escape rooms specifically designed to evaluate AI models under these challenging conditions, where success depends not only on solving isolated puzzles but also on iteratively constructing and refining spatial-temporal knowledge of a dynamically changing environment. On VisEscape, we observe that even state-of-the-art multi-modal models generally fail to escape the rooms, showing considerable variation in their progress and problem-solving approaches. We find that integrating memory management and reasoning contributes to efficient exploration and enables successive hypothesis formulation and testing, thereby leading to significant improvements in dynamic and exploration-driven environments

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  1. TextAtari: 100K Frames Game Playing with Language Agents

    cs.CL 2025-06 conditional novelty 5.0 of 10

    TextAtari is a text-based Atari benchmark for language agents; 7-8B LLMs stay below 10% of human scores in over 90% of tested conditions, and knowledge injection helps more than chain-of-thought.

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