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Enhancing Persona Consistency for LLMs' Role-Playing using Persona-Aware Contrastive Learning

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arxiv 2503.17662 v2 pith:SBYRHD3E submitted 2025-03-22 cs.CL

classification cs.CL
keywords llmsmodelrole-playingrolealignmentbehaviorconsistencyhuman
verification ladder T0 review T1 audit T2 compute T3 formal
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In recent years, large language models (LLMs) have achieved breakthrough progress in many dialogue generation tasks. However, their lack of emotion and fine-grained role awareness limits the model's ability to provide personalized and diverse interactions further. Current methods face high costs in collecting high-quality annotated data for scenarios such as role-playing, and traditional human alignment methods are difficult to deploy due to the inherent diversity of model behavior in role-playing scenarios. Inspired by the alignment of models for safety behaviors through RLHF (Reinforcement Learning from Human Feedback), in this paper, we revisit model role-playing behavior from the perspective of persona alignment and propose a novel annotation-free framework named \textbf{\underline{P}}ersona-Aware \textbf{\underline{C}}ontrastive \textbf{\underline{L}}earning (PCL) to align LLMs' behavior during role-playing, enhancing the model's role consistency. Specifically, we first design a role chain method to encourage the model to self-question based on the role characteristics and dialogue context to adjust personality consistency. Then, we further enhance the model's role-playing strategy through iterative contrastive learning between the use of role characteristics and not. Experiments on both black-box and white-box LLMs show that LLMs equipped with PCL significantly outperform vanilla LLMs under automatic evaluation methods (CharEval \& GPT-4) and human expert evaluation.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. CogDual: Enhancing Dual Cognition of LLMs via Reinforcement Learning with Implicit Rule-Based Rewards

    cs.CL 2025-07 conditional novelty 6.0 of 10

    A role-playing LLM that reasons about the scene and its own state before responding, trained with two semantic rewards, beats stronger baselines on role-play benchmarks.

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