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SceneSplat: Gaussian Splatting-based Scene Understanding with Vision-Language Pretraining

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arxiv 2503.18052 v2 pith:D2AEBWVH submitted 2025-03-23 cs.CV

classification cs.CV
keywords scenescenesindoorlearningscenesplat-7kunderstandingdataestablished
verification ladder T0 review T1 audit T2 compute T3 formal
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Recognizing arbitrary or previously unseen categories is essential for comprehensive real-world 3D scene understanding. Currently, all existing methods rely on 2D or textual modalities during training or together at inference. This highlights the clear absence of a model capable of processing 3D data alone for learning semantics end-to-end, along with the necessary data to train such a model. Meanwhile, 3D Gaussian Splatting (3DGS) has emerged as the de facto standard for 3D scene representation across various vision tasks. However, effectively integrating semantic reasoning into 3DGS in a generalizable manner remains an open challenge. To address these limitations, we introduce SceneSplat, to our knowledge the first large-scale 3D indoor scene understanding approach that operates natively on 3DGS. Furthermore, we propose a self-supervised learning scheme that unlocks rich 3D feature learning from unlabeled scenes. To power the proposed methods, we introduce SceneSplat-7K, the first large-scale 3DGS dataset for indoor scenes, comprising 7916 scenes derived from seven established datasets, such as ScanNet and Matterport3D. Generating SceneSplat-7K required computational resources equivalent to 150 GPU days on an L4 GPU, enabling standardized benchmarking for 3DGS-based reasoning for indoor scenes. Our exhaustive experiments on SceneSplat-7K demonstrate the significant benefit of the proposed method over the established baselines.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. E3DGS: Unified Geometric-Photometric Equivariance for 3D Gaussian Splatting via Color-as-Geometry Embedding

    cs.CV 2026-07 conditional novelty 6.0 of 10

    3D Gaussian view-dependent colors are repacked as 3×3 matrices so geometry and color rotate together, giving exact rotation-equivariant recognition and world modeling in 3DGS.

  2. MAC-Splat: Multi-Attribute Consistency for High-Fidelity Sparse-View Reconstruction

    cs.CV 2026-07 conditional novelty 6.0 of 10

    Semantically enriched MASt3R correspondences plus a multi-attribute 3D consistency loss raise sparse-view ScanNet++ PSNR by >4.5 dB over Splatt3R and preserve quality under wide baselines.

  3. Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios

    cs.CV 2026-06 unverdicted novelty 6.0 of 10

    RefineSplat removes ambiguous distractors from 3DGS via entropy-aware adaptive masking and density control, releasing an 18-scene Ambiguous wild dataset and reporting SOTA metrics on multiple wild benchmarks.

  4. GaussianVLM: Scene-centric 3D Vision-Language Models using Language-aligned Gaussian Splats for Embodied Reasoning and Beyond

    cs.CV 2025-07 conditional novelty 6.0 of 10

    GaussianVLM embeds language features per Gaussian splat, sparsifies them by task and location, and reports state-of-the-art results on embodied 3D reasoning benchmarks.

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