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FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction
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Recently, the integration of the efficient feed-forward scheme into 3D Gaussian Splatting (3DGS) has been actively explored. However, most existing methods focus on sparse view reconstruction of small regions and cannot produce eligible whole-scene reconstruction results in terms of either quality or efficiency. In this paper, we propose FreeSplat++, which focuses on extending the generalizable 3DGS to become an alternative approach to large-scale indoor whole-scene reconstruction, which has the potential of significantly accelerating the reconstruction speed and improving the geometric accuracy. To facilitate whole-scene reconstruction, we initially propose the Low-cost Cross-View Aggregation framework to efficiently process extremely long input sequences. Subsequently, we introduce a carefully designed pixel-wise triplet fusion method to incrementally aggregate the overlapping 3D Gaussian primitives from multiple views, adaptively reducing their redundancy. Furthermore, we propose a weighted floater removal strategy that can effectively reduce floaters, which serves as an explicit depth fusion approach that is crucial in whole-scene reconstruction. After the feed-forward reconstruction of 3DGS primitives, we investigate a depth-regularized per-scene fine-tuning process. Leveraging the dense, multi-view consistent depth maps obtained during the feed-forward prediction phase for an extra constraint, we refine the entire scene's 3DGS primitive to enhance rendering quality while preserving geometric accuracy. Extensive experiments confirm that our FreeSplat++ significantly outperforms existing generalizable 3DGS methods, especially in whole-scene reconstructions. Compared to conventional per-scene optimized 3DGS approaches, our method with depth-regularized per-scene fine-tuning demonstrates substantial improvements in reconstruction accuracy and a notable reduction in training time.
Forward citations
Cited by 3 Pith papers
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VolSplat: Rethinking Feed-Forward 3D Gaussian Splatting with Voxel-Aligned Prediction
VolSplat predicts 3D Gaussians from a shared voxel grid instead of from image pixels, reporting large gains in sparse-view novel view synthesis on RealEstate10K, ScanNet, and ACID.
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LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Images
A feed-forward 3D Gaussian Splatting pipeline that incrementally fuses and compresses historical Gaussians using a 2D image-like representation.
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ATSplat: Compact Feed-forward 3D Gaussian Splatting with Adaptive Token Expansion
ATSplat reconstructs 3D scenes from multiple photos in a single forward pass with ~5.7× fewer Gaussians than dense feed-forward 3DGS and comparable or better rendering quality.
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