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Prophecies all the Way: Game-based Model-Checking for HyperQPTL beyond $\forall^*\exists^*$
Logic in Computer Science · Submitted 11 Apr 2025
abstract compiled · 2026-09-23 · no language-model review
The authors' main claim Here, we employ imperfect information-games to extend the game-based approach to full HyperQPTL, which features arbitrary quantifier prefixes and quantification over propositions and can express every $\omega$-regular hyperproperty.
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The abstract, sentence by sentence
Model-checking HyperLTL, a temporal logic expressing properties of sets of traces with applications to information-flow based security and privacy, has a decidable, but TOWER-complete, model-checking problem. While the classical model-checking algorithm for full HyperLTL is automata-theoretic, more recently, a game-based alternative for the $\forall^*\exists^*$-fragment has been presented. Here, we employ imperfect information-games to extend the game-based approach to full HyperQPTL, which features arbitrary quantifier prefixes and quantification over propositions and can express every $\omega$-regular hyperproperty. As a byproduct of our game-based algorithm, we obtain finite-state implementations of Skolem functions via transducers with lookahead that explain satisfaction or violation of HyperQPTL properties.
background contribution method result interpretation main claim
| # | sentence | role | the authors' own work | states the main conclusion | strength |
|---|---|---|---|---|---|
| s0 | Model-checking HyperLTL, a temporal logic expressing properties of sets of traces with applications to information-flow based security and privacy, has a decidable, but TOWER-complete, model-checking problem. | background 1.00 | 0.05 | 0.04 | asserted 1.00 |
| s1 | While the classical model-checking algorithm for full HyperLTL is automata-theoretic, more recently, a game-based alternative for the $\forall^*\exists^*$-fragment has been presented. | background 0.99 | 0.05 | 0.04 | asserted 1.00 |
| s2 | Here, we employ imperfect information-games to extend the game-based approach to full HyperQPTL, which features arbitrary quantifier prefixes and quantification over propositions and can express every $\omega$-regular hyperproperty. | contribution 0.89 | 0.94 | 0.70 | asserted 1.00 |
| s3 | As a byproduct of our game-based algorithm, we obtain finite-state implementations of Skolem functions via transducers with lookahead that explain satisfaction or violation of HyperQPTL properties. | result 0.85 | 0.94 | 0.18 | asserted 1.00 |
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The paper
Original abstract
Model-checking HyperLTL, a temporal logic expressing properties of sets of traces with applications to information-flow based security and privacy, has a decidable, but TOWER-complete, model-checking problem. While the classical model-checking algorithm for full HyperLTL is automata-theoretic, more recently, a game-based alternative for the $\forall^*\exists^*$-fragment has been presented. Here, we employ imperfect information-games to extend the game-based approach to full HyperQPTL, which features arbitrary quantifier prefixes and quantification over propositions and can express every $\omega$-regular hyperproperty. As a byproduct of our game-based algorithm, we obtain finite-state implementations of Skolem functions via transducers with lookahead that explain satisfaction or violation of HyperQPTL properties.
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