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CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformation

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arxiv 2504.12800 v1 pith:YFG752TN submitted 2025-04-17 cs.GR cs.CV

classification cs.GRcs.CV
keywords deformationgaussianmethodscenestargetcagecage-gscovariance
verification ladder T0 review T1 audit T2 compute T3 formal
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As 3D Gaussian Splatting (3DGS) gains popularity as a 3D representation of real scenes, enabling user-friendly deformation to create novel scenes while preserving fine details from the original 3DGS has attracted significant research attention. We introduce CAGE-GS, a cage-based 3DGS deformation method that seamlessly aligns a source 3DGS scene with a user-defined target shape. Our approach learns a deformation cage from the target, which guides the geometric transformation of the source scene. While the cages effectively control structural alignment, preserving the textural appearance of 3DGS remains challenging due to the complexity of covariance parameters. To address this, we employ a Jacobian matrix-based strategy to update the covariance parameters of each Gaussian, ensuring texture fidelity post-deformation. Our method is highly flexible, accommodating various target shape representations, including texts, images, point clouds, meshes and 3DGS models. Extensive experiments and ablation studies on both public datasets and newly proposed scenes demonstrate that our method significantly outperforms existing techniques in both efficiency and deformation quality.

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Cited by 2 Pith papers

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  1. One-shot Compositional 3D Head Avatars with Deformable Hair

    cs.CV 2026-04 unverdicted novelty 6.0 of 10

    A single-image method builds 3D head avatars by lifting the photo and a hair-removed version to Gaussian splats, rigging the face to a FLAME mesh, and driving isolated hair Gaussians with a physics cage.

  2. SplatPainter: Interactive Authoring of 3D Gaussians from 2D Edits via Test-Time Training

    cs.CV 2025-12 conditional novelty 5.0 of 10

    A test-time-trained feedforward model that propagates 2D edits onto 3D Gaussian attributes at interactive speeds.

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