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ePBR: Extended PBR Materials in Image Synthesis

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arxiv 2504.17062 v1 pith:T5YJZV4A submitted 2025-04-23 cs.GR cs.CV

classification cs.GRcs.CV
keywords materialsimagesynthesisintrinsicepbrextendedofferstransparent
verification ladder T0 review T1 audit T2 compute T3 formal
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Realistic indoor or outdoor image synthesis is a core challenge in computer vision and graphics. The learning-based approach is easy to use but lacks physical consistency, while traditional Physically Based Rendering (PBR) offers high realism but is computationally expensive. Intrinsic image representation offers a well-balanced trade-off, decomposing images into fundamental components (intrinsic channels) such as geometry, materials, and illumination for controllable synthesis. However, existing PBR materials struggle with complex surface models, particularly high-specular and transparent surfaces. In this work, we extend intrinsic image representations to incorporate both reflection and transmission properties, enabling the synthesis of transparent materials such as glass and windows. We propose an explicit intrinsic compositing framework that provides deterministic, interpretable image synthesis. With the Extended PBR (ePBR) Materials, we can effectively edit the materials with precise controls.

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Cited by 1 Pith paper

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  1. PhysEditBench: A Protocol-Conditioned Benchmark for Dense Physical-Map Prediction with Image Editors

    cs.CV 2026-05 unverdicted novelty 6.0 of 10

    PhysEditBench is a protocol-conditioned benchmark evaluating image editors on dense prediction of depth, normal, albedo, roughness, and metallic maps from RGB images using curated data and fixed scoring rules.

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