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Deep Reinforcement Learning Based Navigation with Macro Actions and Topological Maps

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arxiv 2504.18300 v1 pith:SMOC3SNV submitted 2025-04-25 cs.LG

classification cs.LG
keywords actionslearningmacronavigationtopologicalabstractiondeepenvironments
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This paper addresses the challenge of navigation in large, visually complex environments with sparse rewards. We propose a method that uses object-oriented macro actions grounded in a topological map, allowing a simple Deep Q-Network (DQN) to learn effective navigation policies. The agent builds a map by detecting objects from RGBD input and selecting discrete macro actions that correspond to navigating to these objects. This abstraction drastically reduces the complexity of the underlying reinforcement learning problem and enables generalization to unseen environments. We evaluate our approach in a photorealistic 3D simulation and show that it significantly outperforms a random baseline under both immediate and terminal reward conditions. Our results demonstrate that topological structure and macro-level abstraction can enable sample-efficient learning even from pixel data.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Graph-Enhanced Policy Optimization in LLM Agent Training

    cs.AI 2025-10 conditional novelty 6.0 of 10

    GEPO adds graph-centrality-based intrinsic rewards, dynamic discounts, and two-level advantage shaping to group-based RL, improving LLM agent success on ALFWorld, WebShop, and a private Workbench benchmark.

  2. Meta-learning how to Share Credit among Macro-Actions

    cs.LG 2025-06 conditional novelty 6.0 of 10

    MASP meta-learns a similarity matrix over macro-actions and regularizes Q-values so that similar actions move together, improving exploration and performance in augmented-action-space RL.

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