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GauSS-MI: Gaussian Splatting Shannon Mutual Information for Active 3D Reconstruction

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arxiv 2504.21067 v1 pith:OT45SFNA submitted 2025-04-29 cs.GR cs.CVcs.RO

classification cs.GRcs.CVcs.RO
keywords reconstructionvisualactivegaussianinformationmutualqualitygauss-mi
verification ladder T0 review T1 audit T2 compute T3 formal
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This research tackles the challenge of real-time active view selection and uncertainty quantification on visual quality for active 3D reconstruction. Visual quality is a critical aspect of 3D reconstruction. Recent advancements such as Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have notably enhanced the image rendering quality of reconstruction models. Nonetheless, the efficient and effective acquisition of input images for reconstruction-specifically, the selection of the most informative viewpoint-remains an open challenge, which is crucial for active reconstruction. Existing studies have primarily focused on evaluating geometric completeness and exploring unobserved or unknown regions, without direct evaluation of the visual uncertainty within the reconstruction model. To address this gap, this paper introduces a probabilistic model that quantifies visual uncertainty for each Gaussian. Leveraging Shannon Mutual Information, we formulate a criterion, Gaussian Splatting Shannon Mutual Information (GauSS-MI), for real-time assessment of visual mutual information from novel viewpoints, facilitating the selection of next best view. GauSS-MI is implemented within an active reconstruction system integrated with a view and motion planner. Extensive experiments across various simulated and real-world scenes showcase the superior visual quality and reconstruction efficiency performance of the proposed system.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. GO-PRE: Goal-Oriented Next-Best-View Selection via Predictive Rendering Entropy for Active 3D Reconstruction

    cs.CV 2026-07 conditional novelty 6.0 of 10

    GO-PRE proposes a next-best-view selection score that minimizes an upper bound on predictive rendering entropy over a user-specified target view manifold for 3D Gaussian Splatting.

  2. DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles

    cs.CV 2026-02 unverdicted novelty 6.0 of 10

    DAV-GSWT uses diffusion priors and active view sampling to synthesize high-fidelity Gaussian Splatting Wang Tiles from minimal observations while preserving visual quality and tile transitions.

  3. ObjSplat: Geometry-Aware Gaussian Surfels for Active Object Reconstruction

    cs.RO 2026-01 conditional novelty 5.0 of 10

    Coupling Gaussian-surfel reconstruction with back-face-aware uncertainty and next-best-path lookahead yields object scans that are more complete and photorealistic while reducing path length about 4–5× versus greedy planners.

  4. DAV-GSWT: Diffusion-Active-View Sampling for Data-Efficient Gaussian Splatting Wang Tiles

    cs.CV 2026-02 reject novelty 4.0 of 10

    DAV-GSWT selects views by diffusion-model uncertainty and hallucinates missing structure so Gaussian Splatting Wang Tiles can be made from sparse captures.

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