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HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder

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arxiv 2505.01938 v1 pith:EOT2UHS6 submitted 2025-05-03 cs.CV eess.IV

classification cs.CVeess.IV
keywords datacompressionhybridgscloudcompactpointrepresentationdual-channel
verification ladder T0 review T1 audit T2 compute T3 formal
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Most existing 3D Gaussian Splatting (3DGS) compression schemes focus on producing compact 3DGS representation via implicit data embedding. They have long coding times and highly customized data format, making it difficult for widespread deployment. This paper presents a new 3DGS compression framework called HybridGS, which takes advantage of both compact generation and standardized point cloud data encoding. HybridGS first generates compact and explicit 3DGS data. A dual-channel sparse representation is introduced to supervise the primitive position and feature bit depth. It then utilizes a canonical point cloud encoder to perform further data compression and form standard output bitstreams. A simple and effective rate control scheme is proposed to pivot the interpretable data compression scheme. At the current stage, HybridGS does not include any modules aimed at improving 3DGS quality during generation. But experiment results show that it still provides comparable reconstruction performance against state-of-the-art methods, with evidently higher encoding and decoding speed. The code is publicly available at https://github.com/Qi-Yangsjtu/HybridGS.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. 3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression

    eess.IV 2025-08 unverdicted novelty 7.0 of 10

    3DGS-VBench is a benchmark of 660 human-rated compressed 3D Gaussian Splatting models across 6 algorithms, with 15 quality metrics evaluated, for training 3DGS video quality assessment models.

  2. $\mathcal{P}^3$: Toward Versatile Embodied Agents

    cs.RO 2025-08 unverdicted novelty 4.0 of 10

    P^3 combines real-time perception, feedback-free tool use, and priority-based dynamic scheduling into a unified framework for embodied agents.

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