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Large-Scale Gaussian Splatting SLAM

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arxiv 2505.09915 v1 pith:EG2JA2PN submitted 2025-05-15 cs.CV cs.RO

classification cs.CVcs.RO
keywords gaussianlarge-scalelsg-slamslamsplattingdgs-basedintroducelosses
verification ladder T0 review T1 audit T2 compute T3 formal
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The recently developed Neural Radiance Fields (NeRF) and 3D Gaussian Splatting (3DGS) have shown encouraging and impressive results for visual SLAM. However, most representative methods require RGBD sensors and are only available for indoor environments. The robustness of reconstruction in large-scale outdoor scenarios remains unexplored. This paper introduces a large-scale 3DGS-based visual SLAM with stereo cameras, termed LSG-SLAM. The proposed LSG-SLAM employs a multi-modality strategy to estimate prior poses under large view changes. In tracking, we introduce feature-alignment warping constraints to alleviate the adverse effects of appearance similarity in rendering losses. For the scalability of large-scale scenarios, we introduce continuous Gaussian Splatting submaps to tackle unbounded scenes with limited memory. Loops are detected between GS submaps by place recognition and the relative pose between looped keyframes is optimized utilizing rendering and feature warping losses. After the global optimization of camera poses and Gaussian points, a structure refinement module enhances the reconstruction quality. With extensive evaluations on the EuRoc and KITTI datasets, LSG-SLAM achieves superior performance over existing Neural, 3DGS-based, and even traditional approaches. Project page: https://lsg-slam.github.io.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. VBGS-SLAM: Variational Bayesian Gaussian Splatting Simultaneous Localization and Mapping

    cs.CV 2026-04 unverdicted novelty 7.0 of 10

    VBGS-SLAM uses variational inference on conjugate Gaussian properties to couple 3DGS map refinement and pose tracking with closed-form updates and posterior uncertainty, reducing drift compared to deterministic methods.

  2. Pocket-SLAM: Rendering-Area-Aware Pruning for Memory-Efficient 3DGS-SLAM

    cs.CV 2026-06 unverdicted novelty 5.0 of 10

    Pocket-SLAM introduces rendering-area-aware pruning for 3DGS-SLAM, claiming over 60% memory reduction and 2x FPS gain on EuRoC and KITTI while keeping localization and mapping accuracy.

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