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Depth Transfer: Learning to See Like a Simulator for Real-World Drone Navigation

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arxiv 2505.12428 v1 pith:ZHWSGPLP submitted 2025-05-18 cs.RO

classification cs.RO
keywords depthtransferlearningmethodnavigationpolicyreal-worldstereo
verification ladder T0 review T1 audit T2 compute T3 formal
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Sim-to-real transfer is a fundamental challenge in robot reinforcement learning. Discrepancies between simulation and reality can significantly impair policy performance, especially if it receives high-dimensional inputs such as dense depth estimates from vision. We propose a novel depth transfer method based on domain adaptation to bridge the visual gap between simulated and real-world depth data. A Variational Autoencoder (VAE) is first trained to encode ground-truth depth images from simulation into a latent space, which serves as input to a reinforcement learning (RL) policy. During deployment, the encoder is refined to align stereo depth images with this latent space, enabling direct policy transfer without fine-tuning. We apply our method to the task of autonomous drone navigation through cluttered environments. Experiments in IsaacGym show that our method nearly doubles the obstacle avoidance success rate when switching from ground-truth to stereo depth input. Furthermore, we demonstrate successful transfer to the photo-realistic simulator AvoidBench using only IsaacGym-generated stereo data, achieving superior performance compared to state-of-the-art baselines. Real-world evaluations in both indoor and outdoor environments confirm the effectiveness of our approach, enabling robust and generalizable depth-based navigation across diverse domains.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. MAD: Mapping-Aware World Models for Agile Quadrotor Flight

    cs.RO 2026-06 unverdicted novelty 6.0 of 10

    MAD learns recurrent latent dynamics to reconstruct robocentric occupancy and visibility grids, yielding higher success rates and faster flight than vision-only baselines in simulation and real-world quadrotor experiments.

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