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RLBenchNet: The Right Network for the Right Reinforcement Learning Task

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arxiv 2505.15040 v1 pith:B4FGTPU3 submitted 2025-05-21 cs.LG

classification cs.LG
keywords transformer-xlperformancegatedlstmmamba-2memorytasksarchitectures
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Reinforcement learning (RL) has seen significant advancements through the application of various neural network architectures. In this study, we systematically investigate the performance of several neural networks in RL tasks, including Long Short-Term Memory (LSTM), Multi-Layer Perceptron (MLP), Mamba/Mamba-2, Transformer-XL, Gated Transformer-XL, and Gated Recurrent Unit (GRU). Through comprehensive evaluation across continuous control, discrete decision-making, and memory-based environments, we identify architecture-specific strengths and limitations. Our results reveal that: (1) MLPs excel in fully observable continuous control tasks, providing an optimal balance of performance and efficiency; (2) recurrent architectures like LSTM and GRU offer robust performance in partially observable environments with moderate memory requirements; (3) Mamba models achieve a 4.5x higher throughput compared to LSTM and a 3.9x increase over GRU, all while maintaining comparable performance; and (4) only Transformer-XL, Gated Transformer-XL, and Mamba-2 successfully solve the most challenging memory-intensive tasks, with Mamba-2 requiring 8x less memory than Transformer-XL. These findings provide insights for researchers and practitioners, enabling more informed architecture selection based on specific task characteristics and computational constraints. Code is available at: https://github.com/SafeRL-Lab/RLBenchNet

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Reward Structure Shapes the Interaction Between Episodic Exploration and Neural Memory in Reinforcement Learning

    cs.LG 2026-08 conditional novelty 7.0 of 10

    An identical exploration bonus amplifies, equalizes, or has no effect on memory architectures depending on whether the task requires active discovery, a single reward-supervised cue, or follows a fixed schedule.

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