Pith. sign in

REVIEW 1 cited by

GSCodec Studio: A Modular Framework for Gaussian Splat Compression

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2506.01822 v1 pith:3CGXATZG submitted 2025-06-02 cs.CV cs.MM

classification cs.CVcs.MM
keywords compressiongaussiangscodecdynamicframeworkstudiomodularsplats
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

3D Gaussian Splatting and its extension to 4D dynamic scenes enable photorealistic, real-time rendering from real-world captures, positioning Gaussian Splats (GS) as a promising format for next-generation immersive media. However, their high storage requirements pose significant challenges for practical use in sharing, transmission, and storage. Despite various studies exploring GS compression from different perspectives, these efforts remain scattered across separate repositories, complicating benchmarking and the integration of best practices. To address this gap, we present GSCodec Studio, a unified and modular framework for GS reconstruction, compression, and rendering. The framework incorporates a diverse set of 3D/4D GS reconstruction methods and GS compression techniques as modular components, facilitating flexible combinations and comprehensive comparisons. By integrating best practices from community research and our own explorations, GSCodec Studio supports the development of compact representation and compression solutions for static and dynamic Gaussian Splats, namely our Static and Dynamic GSCodec, achieving competitive rate-distortion performance in static and dynamic GS compression. The code for our framework is publicly available at https://github.com/JasonLSC/GSCodec_Studio , to advance the research on Gaussian Splats compression.

Discussion (0). Sign in to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Efficient Geometry Compression and Communication for 3D Gaussian Splatting Point Clouds

    cs.MM 2025-09 conditional novelty 3.0 of 10

    Integrating AVS PCRM geometry coding into the i3DV Gaussian platform, with Morton-code alignment, saves 10-25% total bitrate without changing rendering quality.

Pith tools