Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-07T11:07:28.258719Z
Paper Citation Record · LEDGER
As of 8 August 2026, this Paper Citation Record lists 46 of 46 outbound references and 0 inbound Pith citation observations for arXiv:2506.03522.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-07T11:07:28.258719Z
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-07T06:34:17.273281+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links
A source-named dated measurement, never combined with another source.
Source: cited_works
46 of 46 outbound references displayed
External citation measurements
No source-named external measurement is stored.
Observation a5696229-92a5-4cba-aa28-f6861c23fde3 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Believable bot navigation via playback of human traces,
Reference 1
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 1460f9ee-b0ed-4a55-a1c9-c54ad9b8986a · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Clustering player paths
Reference 2
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 9467d205-5a42-44b0-8dae-f6be10b0534e · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Bots trained to play like a human are more fun,
Reference 3
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 94ce664e-a66d-4209-b6af-ddc9bb68dba7 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Counter-strike deathmatch with large-scale behavioural cloning,
Reference 4
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 1ff4151c-447f-474c-8f01-7f062c3b8fe7 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Navigates like me: Understanding how people evaluate human-like ai in video games,
Reference 5
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 82951376-51ce-4332-9b4c-d368d18c1307 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Deep reinforcement learning for navigation in AAA video games,
Reference 6
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation e8271d92-acd2-4f79-b5c5-8d52a50d3e36 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Open-Ended Learning Leads to Generally Capable Agents
Reference 7
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 06a0f968-e8ee-4d76-9920-4ab19d4725dd · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Navigation turing test (NTT): Learning to evaluate human-like navigation,
Reference 8
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation af0d54f3-8292-44c3-b84c-6066ab3c1445 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach “it’s unwieldy and it takes a lot of time
Reference 9
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation b56cbe2a-e757-4654-85cd-3144d4254cf6 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Acting with style: Towards designer-centred reinforcement learning for the video games industry,
Reference 10
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 4a9cb436-7bd8-4542-8a68-bc2d912d4fc9 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Navigational behavior of humans and deep reinforcement learning agents,
Reference 11
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 5fadd9b3-b80d-45f1-87b4-ca58ccebabd5 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Unresolved cited work
Reference 12
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 5b63328f-a224-4b18-bb67-9da827cd85d1 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Francq and J.-M
Reference 13
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 182dbe85-fa9d-4d59-878f-75a4bb057de0 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach An introduction to copulas,
Reference 14
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 11d4aa9c-621a-40a1-a5a1-f0ddbbae3703 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Yannakakis and J
Reference 15
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 35ff31e9-1bab-4c27-b435-050da857d44a · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach The NPC AI of The Last of Us: A case study
Reference 16
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation d247ac62-11c2-411c-8ae4-071f179c1051 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach El-Nasr, A
Reference 17
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 8a85a399-d73c-47aa-be86-abc031f0ac90 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Auto-Encoding Variational Bayes
Reference 18
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation a23dbc61-78bb-4636-9b46-d0444b44340c · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Generative adversarial nets,
Reference 19
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation e05d86d6-10f0-43d8-9c8c-f6b9de3a38b5 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Normalizing flows for probabilistic modeling and inference,
Reference 20
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation a2629c77-0162-4c8c-9447-fd7e4fe17894 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Denoising diffusion probabilistic models,
Reference 21
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 8d80c1ae-5247-41b5-b2c5-20772c4917aa · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Data Augmentation Generative Adversarial Networks
Reference 22
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation a4e2cbfb-c06b-4d25-910c-c1eb9610a87f · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Text data augmentation using generative adversarial networks, back translation and eda,
Reference 23
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation d93499ee-3bf3-488f-8259-94add4439299 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Data augmentation and feature extraction using varia- tional autoencoder for acoustic modeling,
Reference 24
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 036d9a94-d69d-4390-a42f-b411807788d5 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Synthetic data augmentation for deep reinforcement learning in financial trading,
Reference 25
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 7bd83b7d-2d80-49b3-809a-af2b86423253 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Synthetic experience replay,
Reference 26
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 22316312-2770-4315-94f4-cb7d6493dc3d · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Learning to reach goals via diffusion,
Reference 27
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 54a946f4-80c7-4ad5-b48e-2179a574bdfa · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Machine Learning for Synthetic Data Generation: A Review
Reference 28
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation b23cb37d-99a0-4381-96e6-fef53ca2ee08 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach The copula-garch model of conditional dependencies: An international stock market application,
Reference 29
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 5d858ea8-cdbd-45e4-9285-0e5bc8f15422 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Copula-arma model for multivariate wind speed and its applications in reliability assessment of generating sys- tems,
Reference 30
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 19b7a9cc-a6cd-4c59-a8c8-02fa26d88942 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Using copulas to model price dependence in energy markets,
Reference 31
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 077ee371-98da-494e-8910-6414f46d0744 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Companion: A constraint- optimizing method for person-acceptable navigation,
Reference 32
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 08b02731-a7db-45cf-a19d-27d9d1d4a19c · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach PT-MMD: A novel statistical framework for the evaluation of generative systems,
Reference 33
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation c3ade004-a046-475a-ab88-d23f4d02bd75 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Evaluating navigation behavior of agents in games using non-parametric statistics,
Reference 34
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 8d560f01-230b-4273-95c4-1e4f3500b673 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach A non-parametric test to detect data-copying in generative models,
Reference 35
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 5fe14b1d-f1dd-4fbe-a4b7-0ae9a589058e · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Model-free model-fitting and predictive distributions,
Reference 36
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation f2786b31-ae6f-4283-87cb-1c1da6307228 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Springer, 2015
Reference 37
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 718b0dfa-53f7-4cf7-8516-27298102ebb6 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Predictive inference for locally stationary time series with an application to climate data,
Reference 38
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation da56ae31-4db2-4ee5-813d-24f7912758ed · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Model-based and model-free point prediction algorithms for locally stationary random fields,
Reference 39
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 6f2c0ed2-d071-4ad5-8eef-b07b60f0f8a4 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Locally stationary processes,
Reference 40
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation 0ab93658-56ad-4ebc-870c-da9721495e99 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Unresolved cited work
Reference 41
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation abd8f2e6-cbdb-4197-a046-9c492ed69ff4 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Banded and tapered estimates for autocovariance matrices and the linear process bootstrap,
Reference 42
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation ea8dbe8b-dee7-482c-8289-4c2d1d4b04e8 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach On the distributional transform, sklar’s theorem, and the empirical copula process,
Reference 43
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation ca169677-eb05-4709-afff-12663249e606 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Package ‘npcp’,
Reference 44
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
Observation b02d3140-f9f3-4665-afa1-af49f65848df · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach T-Rep: Representation Learning for Time Series using Time-Embeddings
Reference 45
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation fcf63fd4-88f5-49d8-bd11-44314a645d24 · outbound
Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach Unresolved cited work
Reference 46
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-07T06:34:17.273281+00:00.
No inbound Pith citation observations are available.