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REVIEW 4 major objections 6 minor 2 cited by

SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting

T0 review · 4 major / 6 minor · reviewed 2026-08-07 · deepseek-v4-flash

Pith's one-line read SyncTalk++ delivers synchronized talking heads at 101 FPS using Gaussian splatting.

desk verdict Solid incremental extension of SyncTalk, but the abstract's superiority claim is contradicted by the paper's own Table I. read the letter →

arxiv 2506.14742 v1 pith:HYN5362Z submitted 2025-06-17 cs.CV

classification cs.CV
keywords talkingheadsynthesisaudio-drivenanimation3DGaussiansplattinglipsynchronizationfacialblendshapesposestabilizationout-of-distributionaudioreal-timerendering
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

This paper argues that the main obstacle to realistic speech-driven talking heads is synchronization across identity, lips, expressions, and head pose, and that a Gaussian-splatting pipeline (a point-based renderer that projects 3D Gaussian blobs to pixels) built around three sync modules can overcome it. It claims that lip movements stay aligned with speech because the audio features come from an encoder trained specifically for audio–lip synchronization rather than speech recognition, and that expressions stay natural because they are controlled by 3D facial blendshape coefficients. It further claims that head jitter is reduced by a stabilizer that weights stable facial keypoints, and that out-of-distribution audio is handled by an expression generator and a torso restorer. If correct, the system produces high-fidelity, real-time (101 FPS) talking heads from a few minutes of training video, ready for live streaming, virtual assistants, and film production.

What carries the argument

The load-bearing mechanism is the three-way split of the driving signal inside the Dynamic Portrait Renderer: a deformation MLP $F_{\mathrm{deform}}(f_\mu, f_l, f_e, R, T)$ predicts offsets for every Gaussian attribute (position, rotation, scale, opacity, spherical harmonics) from concatenated triplane geometry features $f_\mu$, lip features $f_l$, expression features $f_e$, and head pose $(R,T)$. Supporting it, the Face-Sync Controller supplies $f_l$ from an audio–visual encoder trained with a lip-sync discriminator and $f_e$ from 52 blendshape coefficients, while the Head-Sync Stabilizer supplies $(R,T)$ through optical-flow tracking with semantic weighting and bundle adjustment. This separation is what lets each synchronization factor be optimized independently before being recombined in the Gaussian deformation step.

What would settle it

Take a subject not present in any training video, drive the trained renderer with held-out in-the-wild audio, and compare LSE-C and LMD against the same renderer fed with features from an ASR model such as HuBERT; if the sync encoder's advantage disappears on unseen identities or audio, the 2D-to-3D transfer claim is falsified.

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Extended reading notes

Core claim

The central claim is that synchronization, not rendering capacity, is the binding constraint in talking-head synthesis, and that separately controlling lips, expressions, pose, and identity within a 3D Gaussian Splatting renderer yields state-of-the-art fidelity and real-time speed. The Face-Sync Controller extracts audio features with a network trained to reconstruct 2D lip motion and combines them with 52 semantically meaningful blendshape coefficients, so lip movements and facial expressions are driven by different, disentangled signals. The Head-Sync Stabilizer refines initial pose estimates with optical-flow tracking, semantic weighting of unstable eye and eyebrow keypoints, and bundle adjustment to keep the head stable and attached to the torso. A Dynamic Portrait Renderer builds canonical 3D Gaussians on triplane features and deforms them with an MLP conditioned on lip features, expression features, and head pose; a Portrait-Sync Generator re-fuses the rendered face with the original high-resolution frame to preserve hair and texture. For out-of-distribution audio, a VQ-VAE (a vector-quantized autoencoder with a discrete codebook) over EmoTalk blendshape coefficients adapts expressions to the target identity, and a U-Net torso inpainter closes jaw-mismatch gaps.

Load-bearing premise

The retained audio features come from a network trained to reconstruct 2D face frames, and the whole lip-sync improvement depends on those features staying informative when they are fed into the MLP that deforms 3D Gaussians for identities and audio the network was not trained on.

Editorial extensions

If this is right

  • At 101 FPS on a single RTX 4090 and 1.5 hours of training per subject, the method is fast enough for live-streaming and video-conferencing use rather than offline rendering.
  • Because lip features come from an audio–visual sync encoder rather than an ASR model, lip movements should stay aligned for in-the-wild and TTS audio without retraining the renderer.
  • The Expression Generator and Torso Restorer let the same per-subject renderer accept out-of-distribution audio while keeping expressions speech-matched and head–torso seams closed.
  • The Portrait-Sync Generator restores hair and high-frequency detail by compositing the rendered face with the original frame, so output can remain high-resolution while the 3D part runs at lower cost.
  • User-study ratings across lip-sync, expression-sync, pose-sync, image quality, and realness all favor SyncTalk++ over the compared methods, supporting the claim that the synchronization-first design translates to perceived realism.

Reading between the lines

Editorial extensions of the paper, not claims the author makes directly.

  • If the 2D-trained audio–visual encoder transfers reliably to 3D deformation, the same renderer could be driven by any sufficiently sync-aligned audio representation, making the lip-sync module swappable without retraining the Gaussian fields.
  • The explicit separation of lip and expression features suggests an editing interface: a user could retarget expressions by editing blendshape coefficients while leaving lip sync untouched, which the paper does not demonstrate but its architecture permits.
  • The VQ-VAE codebook approach to OOD blendshapes implies that generalization is bounded by codebook coverage; testing on emotional or non-English audio far from the training distribution would show whether the discrete bottleneck helps or over-quantizes expressive speech.
  • Because the torso restorer is trained on random mask expansions, it may also serve as a general head–torso compositing repair module for other avatar renderers, not only Gaussian-splatting pipelines.
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Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

4 major / 6 minor

Summary. The paper presents SyncTalk++, a per-subject speech-driven talking-head synthesis system built on 3D Gaussian Splatting. It extends the authors' prior SyncTalk work by replacing NeRF with 3DGS, introducing a Face-Sync Controller that uses an audio-visual encoder and 3D blendshape coefficients, a Head-Sync Stabilizer with semantic weighting, a Dynamic Portrait Renderer with a triplane Gaussian representation, and two OOD-robustness modules: an OOD Audio Expression Generator based on a VQ-VAE and EmoTalk, and an OOD Audio Torso Restorer based on inpainting. The paper claims state-of-the-art synchronization, realism, and efficiency, with up to 101 FPS rendering, and supports these claims with reconstruction metrics, lip-sync metrics, a user study, and ablations.

Significance. If the claims were fully supported, this would be a practically important contribution: a per-subject talking-head system that renders at 101 FPS while improving lip synchronization, expression control, pose stability, and visual quality over a wide set of baselines. The manuscript has clear strengths: it compares against many 2D and 3D baselines, includes a user study with 42 participants and a reported Cronbach's alpha, provides ablations for the principal components, and gives a detailed architectural overview. However, the central claim of superiority in synchronization and realism is directly weakened by the paper's own numbers in Table I, which show SyncTalk++ falling behind its predecessor SyncTalk on LSE-C, NIQE, and BRISQUE. Because these metrics are the ones the paper itself uses for synchronization and no-reference quality, the headline claim is not currently established. The OOD robustness contribution is also evaluated only on two audio samples and without quantitative validation of the expression generator. These issues are fixable but require additional experiments and careful claim revision.

major comments (4)
  1. [Section IV.B, Table I; Abstract; Contributions] The central claim that SyncTalk++ 'outperforms state-of-the-art methods in synchronization and realism' is contradicted by the paper's own baseline comparison in Table I. SyncTalk++ has LSE-C 7.8298 versus SyncTalk's 8.1331 (higher is better, and Section IV.B defines LSE-C as the metric for synchronization between lip movements and audio), and it is worse than SyncTalk on NIQE (13.7215 vs. 13.1333) and BRISQUE (39.3769 vs. 33.2954), both lower-is-better quality metrics. The sentence in Section IV.B that 'our image quality is superior to other methods in all aspects' is therefore not supported by the table. The authors should either temper the abstract and contribution claims, or provide a detailed analysis of why these three metrics regress relative to the direct predecessor, and ideally report significance tests for the differences.
  2. [Tables I, III, VI, and VII] All quantitative tables report point estimates only. There are no standard deviations, no confidence intervals, and no significance tests. This matters particularly for the synchronization metrics: the LSE-C gap between SyncTalk++ and SyncTalk in Table I is 0.30 on a metric that is known to be noisy, and Table III uses only two OOD audio samples, so the reported superiority in lip synchronization may not be stable. The ablation in Table VI is reported for a single subject ('May'), and Table VII likewise appears to be a single-condition comparison without variance. Please report per-subject or per-audio-clip results, error bars, and appropriate paired significance tests for the main claims.
  3. [Section III.E, Section IV.B, Table III] OOD audio robustness is one of the two listed contributions, but the evidence is thin. Table III uses only two audio samples, Figure 11 is qualitative, and there is no quantitative evaluation of the OOD Audio Expression Generator itself: no comparison against directly using EmoTalk blendshape coefficients without the VQ-VAE, no expression-accuracy or emotion-consistency metric, and no ablation of the codebook size or the quantized latent space. The Torso Restorer has only Table VII without comparison to a simpler blending or inpainting baseline. The claim that the system 'enhances robustness to out-of-distribution audio' currently goes beyond the reported experiments. A broader OOD evaluation (more speakers, TTS systems, languages, and per-audio variance) is needed to support this contribution.
  4. [Section III.B and Eq. (19)] The lip-sync pipeline relies on a 2D-to-3D transfer that is not directly validated. The Audio-Visual Encoder is trained to reconstruct 2D face frames, and then only Conv(A) is retained and fed into the 3D deformation MLP in Eq. (19). The paper does not test whether the improvement over, say, HuBERT comes specifically from the audio-visual sync pretraining or from the discarded visual encoder/decoder branch. The ablation in Table VI replaces the encoder with HuBERT but does not ablate the pretraining objective or the visual branch. A concrete test would be comparing Conv(A) with a feature extractor trained with the same architecture but without the sync loss, or evaluating lip-sync on held-out subjects/audio with the current encoder. Without this, the mechanism behind the reported lip-sync gain remains a correctness risk.
minor comments (6)
  1. [Section III.D, Eqs. (22) and (24)] The loss weights lambda_L1, lambda_lpips, and lambda_perceptual are introduced but their values are never given; please report the hyperparameters or state that they follow SyncTalk.
  2. [Section III.E, Eq. (27)] The VQ-VAE loss includes a commitment loss weight beta, but the codebook size N, embedding dimension C, and beta are not specified, and no sensitivity analysis is provided.
  3. [Section I, Reference [33]] The paper repeatedly frames SyncTalk++ as an extension of the authors' own SyncTalk, but the quantitative comparison in Table I shows the new method losing on LSE-C, NIQE, and BRISQUE; this should be discussed explicitly rather than only claimed as an improvement.
  4. [Section IV.B, Table IV] The text says that 'SH, alpha' initialization achieves the best overall performance, but the table also shows that initializing all attributes (s, r, SH, alpha) has the best PSNR and LMD; please clarify which criterion 'best overall' refers to.
  5. [Section V] The phrase 'Restrict the application of deepfake technology' is a suggestion for society, not a technical contribution; consider shortening the ethics section or moving it to a supplementary discussion.
  6. [Abstract] The project URL 'https://ziqiaopeng.github.io/synctalk++' contains two plus signs; please verify that this URL is correct and accessible.

Circularity Check

1 steps flagged · score 4.0 of 10

Lip-sync evaluation is not fully independent: the audio encoder is trained with the same SyncNet that later computes the reported LSE-C; otherwise the derivation chain is self-contained.

  1. fitted input called prediction [Section III.B (Audio-Visual Encoder, Eq. (2)) and Section IV.B (Synchronization Assessment, Tables I/III)]
    "Under the supervision of the lip synchronization discriminator, we pre-train a highly synchronized audio-visual feature extractor related to lip movements... Simultaneously, we sample synchronized and non-synchronized segments using lip movement discriminators and employ the same sync loss as Eq. 2. ... We discard the facial encoder and decoder parts of the network, retaining only the audio convolution component Conv(A). ... we ... introduce Lip Sync Error Confidence (LSE-C), consistent with Wav2Lip [43], to evaluate the synchronization between lip movements and audio."

    The lip-sync discriminator used for supervision is [73] (Chung and Zisserman, 'Out of time'), which is the SyncNet that Wav2Lip [43] uses to compute LSE-C/LSE-D. The paper therefore optimizes Conv(A) to maximize the cosine-similarity confidence of the exact network that later produces the reported LSE-C scores in Table III. The lip-sync 'prediction' is not measured by an independent observer; it is scored by the same function the audio feature extractor was trained to satisfy. Because the deformation MLP and 3DGS rasterizer stand between f_l and the final video, the reduction is not complete, and Table I actually shows SyncTalk++ below SyncTalk on LSE-C; but the headline synchronization metric is partially forced by construction.

full rationale

The paper's central rendering pipeline (triplane canonical Gaussians, deformation MLP, losses in Eqs. 21-24) is self-contained and benchmarked against external baselines; no fitted constant is renamed as a prediction. The user study, PSNR/LPIPS/FID, and most no-reference metrics are external to the method's training objectives. The main circular step is the lip-sync metric: Section III.B trains the audio-visual encoder with a lip-sync discriminator [73], and Section IV.B reports LSE-C 'consistent with Wav2Lip [43]', whose lip-sync expert is that same SyncNet. Thus Table III's lip-sync advantage is partly a measure of how well the encoder satisfies its own training supervisor rather than an independent test of synchronization. This is a partial reduction, not a total one, because the deformation network and rasterizer intervene and because Table I shows SyncTalk++ losing to SyncTalk on LSE-C. The OOD Expression Generator relies on the authors' own EmoTalk [74] and the comparison omits the authors' SyncTalk in Table III, but EmoTalk is externally published and the OOD component is not the paper's only evidence; these are self-citation and evidence-selection concerns, not circular derivations. The abstract's blanket claim of superiority is also in tension with Table I (worse NIQE/BRISQUE than SyncTalk), which is a consistency issue outside the circularity pass.

Assumptions & free parameters 7 free parameters · 6 assumptions · 2 invented entities

The central claim rests on learned components whose hyperparameters are mostly undisclosed and on several domain assumptions: transfer of a 2D lip-sync encoder to 3D deformation, separability of seven blendshape coefficients from lip motion, reliability of EmoTalk outputs for OOD audio, and the validity of held-out frames of the same video as a test set. The listed free parameters are all hand-chosen or undisclosed and directly affect the reported performance.

free parameters (7)
  • Seven selected blendshape coefficients for eyebrows and eyes = 7 of 52 blendshape coefficients
    Chosen by hand in Section III.B, Eq. 5, to isolate expression control. If the set is not separable from lip and jaw motion, the expression-lip disentanglement degrades.
  • Optical flow keypoint threshold theta = not reported
    Equation 10 selects keypoints whose Laplacian-filtered flow exceeds theta. The threshold is not given and directly affects which points drive head pose estimation.
  • Random mask expansion range delta_ran = 10-30 pixels training, 15 pixels inference
    Section III.F uses this hand-set range to create simulated head-torso gaps for the inpainting network, controlling the defects the network learns to repair.
  • VQ-VAE codebook size N and embedding dimension C = not reported
    Equations 25-26 depend on codebook capacity. No values are given, so the OOD expression generator cannot be re-implemented as specified.
  • Two-stage loss weights lambda_L1, lambda_lpips, lambda_perceptual = not reported
    Equations 22 and 24 use these weights without numeric values, leaving the training balance between reconstruction, perceptual, and LPIPS losses unspecified.
  • VQ-VAE commitment loss weight beta = not reported
    Equation 27 includes beta for the commitment loss, but no value is provided.
  • Nose-tip mask boundary for facial attention masks = horizontal coordinate of nose tip landmark
    Section III.B divides the face into lower (lips) and upper (expressions) regions using this landmark. The boundary is a heuristic that affects feature disentanglement.
assumptions (6)
  • domain assumption The audio-visual encoder trained on LRS2 with a 2D lip-sync discriminator produces features that transfer to 3D Gaussian deformation (Section III.B).
    The paper keeps only Conv(A) and discards the visual encoder and decoder; no external benchmark verifies that these 2D-trained audio features remain informative for 3D lip deformation across identities and audio domains.
  • domain assumption The seven selected blendshape coefficients are semantically meaningful and independent of lip movements (Section III.B, Eq. 5).
    The independence of eyebrow and eye coefficients from lip and jaw motion is asserted rather than measured. If false, the masked attention disentanglement inherits the coupling error.
  • ad hoc to paper EmoTalk, the authors' prior ICCV work, generates blendshape coefficients that are speech-matched for OOD audio (Section III.E).
    The OOD expression generator's inputs come from EmoTalk, a self-cited component. The paper does not independently validate EmoTalk's coefficients on the target identities before using them to train the renderer.
  • domain assumption BFM identity parameters can be held fixed while optimizing focal length, rotation, translation, and expression per frame (Section III.C).
    The Head Motion Tracker assumes a stable identity shape and accurate landmarks. This standard BFM assumption is not verified against ground-truth poses for the test subjects.
  • domain assumption Held-out frames from the same well-edited training video are a valid proxy for generalization (Section IV.A).
    The reconstruction and synchronization tests use a temporal crop of the subject's own video. This does not test cross-subject or unconstrained video generalization.
  • standard math The 3D Gaussian Splatting rendering equations (Eq. 13-15) correctly model the face and camera (Section III.D).
    The rendering pipeline is adopted from Kerbl et al. and other prior work without re-derivation; numerical stability and approximation error are assumed acceptable.
invented entities (2)
  • Discrete codebook in OOD Audio Expression Generator
    purpose: To map out-of-distribution blendshape coefficients produced by EmoTalk into a distribution the target 3DGS renderer can decode without artifacts.
    The only support is the in-paper OOD experiments and ablations; there is no external dataset or independent evaluation establishing the codebook's generalization across identities.
  • Semantic weighting mask for eye and eyebrow keypoints
    purpose: To reduce head pose jitter by down-weighting keypoints in high-variance facial regions during tracking.
    The mask is a hand-designed heuristic. The paper provides an in-paper ablation but no external validation that down-weighted keypoints are reliably unstable across subjects and videos.

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Cite this review

Pith. "Pith review of SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting." pith.science (2026). https://pith.science/paper/HYN5362Z

@misc{pith2026250614742,
  author       = {Pith},
  title        = {Pith review of: SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/HYN5362Z}},
  note         = {Machine review of arXiv:2506.14742}
}
read the original abstract

Achieving high synchronization in the synthesis of realistic, speech-driven talking head videos presents a significant challenge. A lifelike talking head requires synchronized coordination of subject identity, lip movements, facial expressions, and head poses. The absence of these synchronizations is a fundamental flaw, leading to unrealistic results. To address the critical issue of synchronization, identified as the ''devil'' in creating realistic talking heads, we introduce SyncTalk++, which features a Dynamic Portrait Renderer with Gaussian Splatting to ensure consistent subject identity preservation and a Face-Sync Controller that aligns lip movements with speech while innovatively using a 3D facial blendshape model to reconstruct accurate facial expressions. To ensure natural head movements, we propose a Head-Sync Stabilizer, which optimizes head poses for greater stability. Additionally, SyncTalk++ enhances robustness to out-of-distribution (OOD) audio by incorporating an Expression Generator and a Torso Restorer, which generate speech-matched facial expressions and seamless torso regions. Our approach maintains consistency and continuity in visual details across frames and significantly improves rendering speed and quality, achieving up to 101 frames per second. Extensive experiments and user studies demonstrate that SyncTalk++ outperforms state-of-the-art methods in synchronization and realism. We recommend watching the supplementary video: https://ziqiaopeng.github.io/synctalk++.

Figures

Figures reproduced from arXiv: 2506.14742 by the authors.

Figure 1
Figure 1. The proposed SyncTalk++ uses 3D Gaussian Splatting for rendering. It can generate synchronized lip movements, facial expressions, and more stable [PITH_FULL_IMAGE:figures/full_fig_p002_1.png] view at source ↗
Figure 2
Figure 2. Overview of SyncTalk++. Given a cropped reference video of a talking head and the corresponding speech, SyncTalk++ can extract the Lip Feature fl , Expression Feature fe, and Head Pose (R, T) through two synchronization modules (a) and (b). Then, Gaussian Splatting is used to model and deform the head, producing a talking head video. The OOD Audio Expression Generator and Torso Restorer can generate speech-matched f… view at source ↗
Figure 3
Figure 3. Visualization of reconstruction quality. The Audio-Visual Encoder effectively captures and reconstructs lip movements. the content of facial movements well without causing facial structural distortion. During the training process, we first use the facial blendshape capture module, which is composed of ResNet [75], to capture facial expressions as E(B), where E represents the mapping from the blendshape coefficients … view at source ↗
Figures from the paper (10 more)
Figure 4
Figure 4. Figure 4: Facial Animation Capturer. We use 3D facial blendshape coefficients to capture the expressions of characters. areas for lips and expressions. Specifically, the new attention mechanisms are defined as follows: \begin {split} V_{\text {lip}} &= V \odot M_{\text {lip}}, \…
Figure 5
Figure 5. Figure 5: Overview of Gaussian Rendering. Canonical Gaussian fields utilize a triplane representation to encode 3D head features, which are processed by the MLP to yield canonical parameters. These parameters are then integrated with lip feature, expression feature, and head pos…
Figure 6
Figure 6. Figure 6: Visualization of the triplane feature grids. The reference images (left) are projected onto three orthogonal planes: (x, y), (y, z), and (x, z). average shape of a talking head and design a deformation module that modifies these Gaussians based on audio input, as shown…
Figure 7
Figure 7. Figure 7: Learning framework of blendshape coefficient space. The VQ￾VAE model handles out-of-distribution (OOD) blendshape coefficients by embedding them into a learned codebook, ensuring accurate reconstruction and addressing variations in facial expressions. and high-quality …
Figure 8
Figure 8. Figure 8: Structure of the Torso-Inpainting Restorer. We manually construct impaired inputs in training to build the network’s complementation ability. During rendering, a fixed 15-pixel expansion is applied to the facial mask to obtain a robust background region (1 − M − δ)Fsou…
Figure 9
Figure 9. Figure 9: Qualitative comparison of facial synthesis by different methods. Our method has the best visual effect on lip movements and facial expressions without the problem of separation of head and torso. Please zoom in for better visualization. movements still show discrepanci…
Figure 12
Figure 12. Figure 12: Comparison of different trackers. SyncTalk and TalkingGaussian trackers will cause obvious facial jitter and artifacts for long-haired characters, but SyncTalk++ will improve significantly. D. Ablation Study We conduct an ablation study to systematically evaluate the …
Figure 10
Figure 10. Figure 10: Qualitative comparison of facial synthesis driven by in-the-wild audios. Our method demonstrates the most accurate lip movement while maintaining the subject’s identity well. Neutral expression Frowning and squinting Raising eyebrows Raising eyebrows and closing eyes …
Figure 11
Figure 11. Figure 11: Expression generation using OOD Audio Expression Generator. For different expression coefficients, our method can achieve highly accurate eyebrow and eye generation. highest scores across all five metrics. Specifically, SyncTalk++ attains a Lip-sync Accuracy score of …
Figure 13
Figure 13. Figure 13: Ablation study of OOD Audio Torso Restorer Without using the Torso Restorer, there will be obvious pixel missing problems, and our method can repair them well. robust algorithms. Additionally, we attempt to distinguish the authenticity of videos based on rendering def…

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Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Automated Synthesis of Facial Mechanisms for Conversational Animatronic Robots

    cs.RO 2026-07 conditional novelty 6.0 of 10

    A parametric linkage face template plus hierarchical collision-driven optimization synthesizes manufacturable facial mechanisms from 2D portraits and runs them with dual-identity conversational motion.

  2. GGTalker: Talking Head Systhesis with Generalizable Gaussian Priors and Identity-Specific Adaptation

    cs.CV 2025-06 conditional novelty 5.0 of 10

    GGTalker combines large-scale audio-to-expression and expression-to-texture priors with rapid per-identity fine-tuning to create high-quality 3D talking heads from a short video.

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Pith tools

Reviewed August 7, 2026 · model on record in the stance chip above.