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From Virtual Games to Real-World Play
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We introduce RealPlay, a neural network-based real-world game engine that enables interactive video generation from user control signals. Unlike prior works focused on game-style visuals, RealPlay aims to produce photorealistic, temporally consistent video sequences that resemble real-world footage. It operates in an interactive loop: users observe a generated scene, issue a control command, and receive a short video chunk in response. To enable such realistic and responsive generation, we address key challenges including iterative chunk-wise prediction for low-latency feedback, temporal consistency across iterations, and accurate control response. RealPlay is trained on a combination of labeled game data and unlabeled real-world videos, without requiring real-world action annotations. Notably, we observe two forms of generalization: (1) control transfer-RealPlay effectively maps control signals from virtual to real-world scenarios; and (2) entity transfer-although training labels originate solely from a car racing game, RealPlay generalizes to control diverse real-world entities, including bicycles and pedestrians, beyond vehicles. Project page can be found: https://wenqsun.github.io/RealPlay/
Forward citations
Cited by 3 Pith papers
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CustomX: Unified Character, Action, and Scene Customization in Video World Models
AniX generates controllable videos of a user-supplied character performing typed actions inside a user-supplied 3D scene by fine-tuning a pre-trained video generator on small locomotion datasets.
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WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling
WorldPlay uses dual action representation, reconstituted context memory, and context forcing distillation to produce consistent 720p streaming video at 24 FPS for interactive world modeling.
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From Pixels to States: Rethinking Interactive World Models as Game Engines
Interactive world models are reorganized around the game-engine action-state-observation loop, and a 90-hour Black Myth: Wukong dataset with frame-aligned actions, ground-truth states, and observations is introduced.
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