Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-15T18:40:23.266430Z
Paper Citation Record · LEDGER
As of 16 August 2026, this Paper Citation Record lists 24 of 24 outbound references and 0 inbound Pith citation observations for arXiv:2506.19530.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-15T18:40:23.266430Z
One-hop event checks from named stored sources.
Source: scholarly_work_events, retraction_status_cache, observed 2026-08-16T06:30:59.297886+00:00
Pith citing papers itemized under the disclosed page cap.
Source: paper_references, paper_reference_links
A source-named dated measurement, never combined with another source.
Source: cited_works
24 of 24 outbound references displayed
External citation measurements
No source-named external measurement is stored.
Observation 3e2621de-91ac-4202-9a3f-0821098a8557 · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Mearls and J
Reference 1
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation 3341d602-6a54-478a-9307-12c63c34567b · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Mearls et al
Reference 2
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation 6ef870eb-339c-49e3-99b1-381418e97992 · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Automatic play-testing of dungeons and dragons combat encounters,
Reference 3
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation c6d37783-3e58-495c-9321-3e61fcdaf055 · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons No player left behind: evolving dungeons and dragons combat to optimize difficulty and player contributions,
Reference 4
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation 37e27a98-9287-40de-b914-e4a83de0da1c · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Dynamic difficulty adjustment approaches in video games: a systematic literature review,
Reference 5
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation bd01443c-3ae8-4299-aaaf-1d96169a27fe · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Unresolved cited work
Reference 6
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 87f74874-9b91-4b61-abef-c9f99ebe2f34 · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics
Reference 8
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 3ba8a5c8-1ed9-4317-9962-c68baa8a6f7e · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Automatic Playtesting for Game Parameter Tuning via Active Learning
Reference 9
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 549c6fdc-9163-48bd-85e2-4a68c82f711b · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons A survey of monte carlo tree search methods,
Reference 10
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 23dad429-75f2-4ef9-989b-14c24bb91a16 · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Artificial intelligence methods for automated difficulty and power balance in games,
Reference 11
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation d39e7dcf-44f0-4bf3-b418-fd39a8cdf155 · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons A review of dynamic difficulty adjustment methods for serious games,
Reference 12
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation 3e67e4c9-13bf-4d23-a97e-2cbcbb9db817 · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Dynamic difficulty adjustment using deep reinforcement learning: A review,
Reference 13
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation 44d499c1-f3ff-460e-94bf-45cfaaad1b12 · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Investigating reinforcement learning for dynamic difficulty adjustment,
Reference 14
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation a3c892c9-e86b-4e9e-ab01-666cbb2989c7 · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons The world of anwin: reinforcement learning in role- playing games,
Reference 15
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation f4843017-2267-4578-9610-929c4b23420e · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons A framework for designing reinforcement learning agents with dynamic difficulty adjust- ment in single-player action video games,
Reference 16
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation a79a4f78-cac3-4a2b-83f4-83e8e4c9a3fd · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Dungeons and DQNs: Toward reinforcement learning agents that play tabletop roleplaying games
Reference 17
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation b1ceb0f9-d1b2-4bd9-b554-4149357eb845 · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Automated playtesting in videogames,
Reference 18
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation f267ab66-2d13-44ba-8253-4ad6cf9b252f · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons A contextual-bandit approach to personalized news article recommendation,
Reference 19
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation f42797a8-ba6c-4cf3-8832-b068c7912309 · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Simple statistical gradient-following algorithms for connectionist reinforcement learning,
Reference 20
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 6e02d251-f70a-4a26-804d-59490d553066 · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Policy gradi- ent methods for reinforcement learning with function approximation,
Reference 21
Source-reported events for the cited work
Unavailable: canonical work link unavailable.
Observation 1de23a6d-91ef-4f98-8c27-f00503f4b989 · outbound
NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons DnDSimulator,
Reference 22
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation 91d1e5b2-df94-4d65-9ad1-ea115d48960a · outbound
Reference 23
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation c404dbbd-5298-4179-9924-cd854867674b · outbound
Reference 24
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
Observation 0c4b9f82-5b62-4e54-b7da-c8889be775ba · outbound
Reference 25
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.
No inbound Pith citation observations are available.