Pith. sign in

Paper Citation Record · LEDGER

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons

As of 16 August 2026, this Paper Citation Record lists 24 of 24 outbound references and 0 inbound Pith citation observations for arXiv:2506.19530.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2506.19530 v2

Coverage vector

measured 24 of 24 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-15T18:40:23.266430Z

measured 24 of 24 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-16T06:30:59.297886+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

24 of 24 outbound references displayed

  • verified exact0
  • verified fuzzy18
  • unresolved6
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 3e2621de-91ac-4202-9a3f-0821098a8557 · outbound

This paper cites Mearls and J.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Mearls and J

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.574391Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.164281Z digest=sha256:d6231af3034e2c9f35e74f7d5161475c51e3e424106d2fd0592639ef1102ef3b

Observation 3341d602-6a54-478a-9307-12c63c34567b · outbound

This paper cites Mearls et al.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Mearls et al

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.562429Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.169032Z digest=sha256:f81ab58c5840b6dcc0dfdb0a35b57c1466c65c8f3981e2cdea6018fae5f2c6f4

Observation 6ef870eb-339c-49e3-99b1-381418e97992 · outbound

This paper cites Automatic play-testing of dungeons and dragons combat encounters,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Automatic play-testing of dungeons and dragons combat encounters,

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.550936Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.172857Z digest=sha256:b67667e6a8e7799d8c4d39dd5097098f9fefcb2305ed6aa83d3d0d225140307c

Observation c6d37783-3e58-495c-9321-3e61fcdaf055 · outbound

This paper cites No player left behind: evolving dungeons and dragons combat to optimize difficulty and player contributions,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons No player left behind: evolving dungeons and dragons combat to optimize difficulty and player contributions,

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.538975Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.176967Z digest=sha256:7faea29e4fcc3f924e494d6bc03350447198a7c2d4e48ee6f16ba5c885cb1cf1

Observation 37e27a98-9287-40de-b914-e4a83de0da1c · outbound

This paper cites Dynamic difficulty adjustment approaches in video games: a systematic literature review,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Dynamic difficulty adjustment approaches in video games: a systematic literature review,

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.526820Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.181145Z digest=sha256:b31f1d45c43410ddbe0c3bf8318968e881aaa7d9697bda05dbe27013c2524105

Observation bd01443c-3ae8-4299-aaaf-1d96169a27fe · outbound

This paper cites an unresolved cited work.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Unresolved cited work

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-15T18:40:23.185131Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T18:40:23.185131Z digest=sha256:b8bcdce8d75de1e78a6e5d3668af4e3175149740aca59abb480601c4ee167582

Observation 87f74874-9b91-4b61-abef-c9f99ebe2f34 · outbound

This paper cites Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-15T18:40:23.193917Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T18:40:23.193917Z digest=sha256:a69727e0cc191a3ca5152587682726240fc9c9502bd9240c566938b7dd92a956

Observation 3ba8a5c8-1ed9-4317-9962-c68baa8a6f7e · outbound

This paper cites Automatic Playtesting for Game Parameter Tuning via Active Learning.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Automatic Playtesting for Game Parameter Tuning via Active Learning

Reference 9

Resolution
unresolved
no resolver link, observed 2026-08-15T18:40:23.198187Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T18:40:23.198187Z digest=sha256:fc0ded52466b082133cfab3e8b3b349aa5de335cfe17ae5a523de561794d93b6

Observation 549c6fdc-9163-48bd-85e2-4a68c82f711b · outbound

This paper cites A survey of monte carlo tree search methods,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons A survey of monte carlo tree search methods,

Reference 10

Resolution
unresolved
no resolver link, observed 2026-08-15T18:40:23.203351Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T18:40:23.203351Z digest=sha256:aa576c9e84400121f345cd72b248654c1870e2a4f6f8ea9cf68be8c9feeafb4c

Observation 23dad429-75f2-4ef9-989b-14c24bb91a16 · outbound

This paper cites Artificial intelligence methods for automated difficulty and power balance in games,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Artificial intelligence methods for automated difficulty and power balance in games,

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.499688Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.208155Z digest=sha256:6793078b6935b1340ab512970da99299cf253fa27c3509aaec7cd55ae1a2b234

Observation d39e7dcf-44f0-4bf3-b418-fd39a8cdf155 · outbound

This paper cites A review of dynamic difficulty adjustment methods for serious games,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons A review of dynamic difficulty adjustment methods for serious games,

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.486194Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.212555Z digest=sha256:9f50510e1c7add20faa6efc1f365a5cd6fb3c4d1c06b5c4bdb08f45764d6f874

Observation 3e67e4c9-13bf-4d23-a97e-2cbcbb9db817 · outbound

This paper cites Dynamic difficulty adjustment using deep reinforcement learning: A review,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Dynamic difficulty adjustment using deep reinforcement learning: A review,

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.474820Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.216780Z digest=sha256:76c90c99e008fa5b5ff07607a0bc76f2576be7e28e9608f152fa112a8bf216f6

Observation 44d499c1-f3ff-460e-94bf-45cfaaad1b12 · outbound

This paper cites Investigating reinforcement learning for dynamic difficulty adjustment,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Investigating reinforcement learning for dynamic difficulty adjustment,

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.462810Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.220903Z digest=sha256:c03ca75d38539f0e5a1c017d9fb44eb301ed7ea49cc52507a23f90afd4f2393c

Observation a3c892c9-e86b-4e9e-ab01-666cbb2989c7 · outbound

This paper cites The world of anwin: reinforcement learning in role- playing games,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons The world of anwin: reinforcement learning in role- playing games,

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.449222Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.225402Z digest=sha256:7cc46b071a5193a9370fd321e55cee55b44d86e4136af9664b5ce365e6039911

Observation f4843017-2267-4578-9610-929c4b23420e · outbound

This paper cites A framework for designing reinforcement learning agents with dynamic difficulty adjust- ment in single-player action video games,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons A framework for designing reinforcement learning agents with dynamic difficulty adjust- ment in single-player action video games,

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.436627Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.229377Z digest=sha256:4052c89b11ca9da453d23a2e69e1d1f01f5973d63391436674360d3cd4753243

Observation a79a4f78-cac3-4a2b-83f4-83e8e4c9a3fd · outbound

This paper cites Dungeons and DQNs: Toward reinforcement learning agents that play tabletop roleplaying games.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Dungeons and DQNs: Toward reinforcement learning agents that play tabletop roleplaying games

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.423570Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.233818Z digest=sha256:5317e842adc9bc13f8bd92ac21e746f4b1ab509dcd7f237e6ba3535fbba51d35

Observation b1ceb0f9-d1b2-4bd9-b554-4149357eb845 · outbound

This paper cites Automated playtesting in videogames,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Automated playtesting in videogames,

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.409708Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.237712Z digest=sha256:7f3625bb1f5248f05b18bb071ef20512fbc0217b873ee4fb9429af9f69f6fec5

Observation f267ab66-2d13-44ba-8253-4ad6cf9b252f · outbound

This paper cites A contextual-bandit approach to personalized news article recommendation,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons A contextual-bandit approach to personalized news article recommendation,

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.396373Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.242004Z digest=sha256:04d5eef0facc45d523974e83fdf9ec70e3d0981b85f40ae6e022405497fee3a5

Observation f42797a8-ba6c-4cf3-8832-b068c7912309 · outbound

This paper cites Simple statistical gradient-following algorithms for connectionist reinforcement learning,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Simple statistical gradient-following algorithms for connectionist reinforcement learning,

Reference 20

Resolution
unresolved
no resolver link, observed 2026-08-15T18:40:23.245967Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T18:40:23.245967Z digest=sha256:cbef5174ba1298b71dc6f42b61db085bd4719a627bc192e517ce4cb84a713a63

Observation 6e02d251-f70a-4a26-804d-59490d553066 · outbound

This paper cites Policy gradi- ent methods for reinforcement learning with function approximation,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Policy gradi- ent methods for reinforcement learning with function approximation,

Reference 21

Resolution
unresolved
no resolver link, observed 2026-08-15T18:40:23.250769Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T18:40:23.250769Z digest=sha256:66680f0d473489d06ebf2d934dc0cc66d92192723e1ff8710622d4e2abd01dbb

Observation 1de23a6d-91ef-4f98-8c27-f00503f4b989 · outbound

This paper cites DnDSimulator,.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons DnDSimulator,

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.366586Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.254700Z digest=sha256:fb92e3427d11d5dbdf056338e6774db3ba63220ef5e51268a3b77d3efcee23ab

Observation 91d1e5b2-df94-4d65-9ad1-ea115d48960a · outbound

This paper cites Mearls, J.

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons Mearls, J

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.352612Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.258805Z digest=sha256:3d99f116c19daa6dd61eab624f978495a0dcd27c3bda280a556a13fb5ef5680a

Observation c404dbbd-5298-4179-9924-cd854867674b · outbound

This paper cites [Online].

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons [Online]

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.339797Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.262403Z digest=sha256:4d8d5cfab36ee5ffc6e770dbac3c73a2dd5e49621950ee0cdb1fc647359d975c

Observation 0c4b9f82-5b62-4e54-b7da-c8889be775ba · outbound

This paper cites [Online].

NTRL: Encounter Generation via Reinforcement Learning for Dynamic Difficulty Adjustment in Dungeons and Dragons [Online]

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T18:40:23.326824Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-16T06:30:59.297886+00:00.

source=pdf_text observed=2026-08-15T18:40:23.266430Z digest=sha256:feb8751409624d62d95eff3988666c45f30ea41cb76b20ed20965034e4e12dbd

Pith citing papers

No inbound Pith citation observations are available.