REVIEW 4 major objections 6 minor 1 cited by
That's Not the Feedback I Need! -- Student Engagement with GenAI Feedback in the Tutor Kai
T0 review · 4 major / 6 minor · reviewed 2026-08-06 · deepseek-v4-flash
Pith's one-line read In a Python tutoring environment, students without prior programming experience spent nearly twice as much of their visual attention on feedback generated by a large language model as experienced students did, yet they understood it less…
desk verdict A small but honest eye-tracking study of GenAI vs. compiler feedback in a custom tutor; the descriptive findings are plausible and new, but the unvalidated manual gaze mapping for 3 of 11 participants is the soft spot to press on in revision. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The apparatus that carries the argument is a purpose-built web application, the Tutor Kai, whose screen is divided into four Areas of Interest: task description, code editor, GenAI feedback, and compiler feedback. Gaze recordings from eye-tracking glasses are mapped onto these areas to yield fixation times, and the synchronized gaze video is triangulated with think-aloud transcripts to classify each feedback instance as 'has helped,' 'has not helped,' or 'has not been read.' This pairing of where students look with what they say and do is what lets the authors distinguish attention from comprehension and from actual problem-solving benefit.
What would settle it
Re-analyze or replicate the eye-tracking data with a single automated gaze-mapping setup and a larger sample. If, excluding the three manually mapped participants, the gap between inexperienced (30.71%) and experienced (15.49%) fixation time on GenAI feedback shrinks to statistical noise, or if a larger study finds no comprehension difference (22 of 107 versus 1 of 64), then the experience-split claim would be an artifact of the mapping procedure or the small sample.
Extended reading notes
Core claim
The study's central claim is that in the Tutor Kai, engagement with GenAI feedback is high overall but unequal across experience levels. Specifically, the GenAI feedback captured 23.79% of total fixation time compared to 7.00% for compiler feedback, and inexperienced students spent 30.71% of their fixation time on the GenAI feedback versus 15.49% for experienced students. Inexperienced students also requested the AI feedback more often (107 versus 64 requests), were helped by it less often (43.0% versus 60.9% of the time), and failed to comprehend 22 of 107 messages compared to 1 of 64 for experienced students. The paper argues these numbers show that GenAI feedback can support problem-solving, but only when learners have enough foundational knowledge to interpret it, and that feedback systems need to adapt to learners' prior knowledge.
Load-bearing premise
The whole attention comparison rests on assuming that where students fix their gaze, measured by eye-tracking and mapped onto screen regions, accurately reflects what they are actually reading and processing; for three of the eleven participants that gaze mapping was done manually frame by frame after a tracker change, so small mapping errors could shift the reported fixation percentages and the 'read' versus 'not read' classifications.
Editorial extensions
If this is right
- If the central claim is right, a student's prior programming experience is a decisive factor in whether GenAI feedback helps or confuses, so feedback tools must adapt explanations to the learner's level.
- Inexperienced students' habit of requesting GenAI feedback before reading compiler output means that adding LLM-based explanations of compiler errors alone will not help the students who skip the compiler pane entirely.
- The finding that 22 of 107 AI messages were incomprehensible to novices, often because they referenced concepts like loops without defining them, implies that feedback prompts should be constrained to avoid unexplained terminology and to include concrete code examples.
- A feedback system that withholds or delays AI feedback until the student has engaged with compiler output could push novices toward the interpretation skills they currently bypass.
- Because students rated the AI feedback highly (average 8.59/10) even when it did not objectively help, perceived helpfulness cannot be used as a proxy for actual learning support; tools should be evaluated with behavioral measures.
Reading between the lines
- A testable extension would be to run the same Tutor Kai study with adaptive feedback that expands unfamiliar terms and provides syntax examples, predicting that the comprehension gap between experience groups narrows and the 'has helped' rate for novices rises.
- The eye-tracking result suggests that in naturalistic settings, novices may be spending their most productive problem-solving time reading fluent but under-specific AI explanations instead of iterating with the compiler, which could slow the development of debugging skills over a full course.
- One implicit consequence is that LLM-generated feedback should perhaps be gated by a capability check, e.g., pop-up definitions when the feedback mentions concepts outside the student's demonstrated vocabulary, since the paper's category analysis shows 'incomprehensible' and 'missing syntax example' failures are both addressable at generation time.
- The authors' claim that the sample is representative rests on a course survey in which about half of 97 respondents reported no prior knowledge; a larger replication with more than 11 participants would be needed to see whether the 30.71% versus 15.49% fixation split generalizes beyond this single course.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper reports a mixed-methods lab study with 11 undergraduate students using the authors' custom web application, Tutor Kai, which presents Python programming tasks, a code editor, GenAI feedback from GPT-4 Turbo, and compiler feedback. Eye-tracking, think-aloud protocols, and semi-structured interviews are used to investigate (RQ1) how much attention learners pay to GenAI feedback relative to compiler feedback and (RQ2) to what extent the GenAI feedback is helpful, with comparisons between inexperienced (n=6) and experienced (n=5) students. The headline descriptive findings are that GenAI feedback received 23.79% of overall fixation time, that inexperienced students fixated on it nearly twice as long as experienced students (30.71% vs. 15.49%), that inexperienced students requested GenAI feedback 107 times vs. 64 times for experienced students, and that GenAI feedback was coded as helpful in 43.0% of cases for inexperienced students vs. 60.9% for experienced students. The authors also report that inexperienced students failed to comprehend 22 of 107 GenAI feedback messages, versus 1 of 64 for experienced students, and that compiler feedback was frequently not read by inexperienced students. The paper concludes with concerns about over-reliance on GenAI feedback and suggestions for adaptive feedback design.
Significance. If the descriptive findings hold, the paper makes a useful empirical contribution to computing education research by directly measuring visual attention to GenAI feedback in a realistic programming-task environment and by triangulating gaze with think-aloud and code-change evidence. Strengths include a transparent coding scheme that links gaze, verbalization, and code improvements; the availability of an open repository with the prompt, tasks, and interview guide; and an explicit threats-to-validity section that acknowledges think-aloud disruption, eye-tracker distraction, and LLM nondeterminism. The main limitation is that the gaze-to-AoI mapping, which underpins both research questions, is insecure for three of eleven participants and is not validated; this tempers the strength of the quantitative comparisons. The paper is best read as an exploratory descriptive study rather than as providing robust statistical evidence of group differences.
major comments (4)
- [Section 4.2.1; Section 4.2.2; Section 5.2; Section 5.3] The central quantitative claims depend on the gaze-to-AoI mapping, but for participants S01, S02, and S10 this mapping was done manually, frame by frame, after a hardware change to a different Tobii tracker, and no validation, inter-coder agreement, drift correction, or sensitivity analysis is reported. Because the Section 4.2.2 coding scheme defines 'Has helped,' 'Has not helped,' and 'Has not been read' using the precondition that the feedback 'was read (gaze visualization),' any mapping error can reclassify an instance across the helpfulness categories. The three manually mapped participants are distributed across both comparison groups (S01 in the inexperienced group; S02 and S10 in the experienced group), so systematic error would not cancel. Please report a robustness check (e.g., recomputing the headline fixation percentages and helpfulness rates with S01/S02/S10 excluded) or provide evidence of mapping reliability.
- [Section 5.3, paragraph beginning 'Our analysis of the 77 instances'] The count of 'has not helped' instances is internally inconsistent. The text states that the analysis covers 77 such instances, but the four listed categories sum to 78 (25 + 23 + 17 + 13). In addition, the relationship between this count, the stated 49.7% helpfulness rate for 171 GenAI feedback outputs, and any 'has not been read' classifications is not fully specified. Please reconcile these numbers and clarify the denominator for each category.
- [Section 4.2.2] The helpfulness coding is load-bearing for RQ2, but no inter-rater reliability or second-coder check is reported. The categories require judgment about whether a code change 'directly related' to provided information and whether a verbalization indicates help, so coder subjectivity is nontrivial. Please report agreement on at least a subset of the 171 GenAI feedback instances and the 287 compiler feedback instances, or justify why a single-coder scheme is sufficient in this context.
- [Section 5.2; Section 5.3] The paper makes comparative claims such as 'nearly twice as much fixation time,' 'almost four times more helpful,' and 'substantial differences between the two groups' without any confidence intervals or inferential statistics. With n=6 versus n=5 and highly variable per-student behavior, these percentage differences may be fragile. At minimum, the claims should be reframed as exploratory descriptive observations, or accompanied by effect sizes and uncertainty estimates.
minor comments (6)
- [Table 2] The text in Section 5.3 reports an average feedback helpfulness rating of 8.59, but the eleven values in Table 2 sum to 95, giving a mean of 8.64; please correct the stated average or the table.
- [Table 1 caption] The caption contains a typo: 'Fixiated' should be 'Fixated'.
- [Section 4.1.2] The sentence 'They took about 40 minutes to complete all the tasks' has an unclear antecedent; specify that the two student tutors took about 40 minutes.
- [Section 7] The statement 'With the sample size of 11 students and 171 GenAI feedbacks, we have reached a large enough sample [4]' is overgeneralized. The cited source supports adequacy for qualitative analysis, not for the quantitative comparative claims; please temper the wording.
- [Section 3.2] Temperature=0 reduces but does not eliminate output variability; Section 7's statement that LLM output generation 'remains intransparent' is fine, but the earlier 'maximize output consistency' wording could be softened.
- [Section 5.2] In the last sentence of Section 5.2, 'experience students' should be 'experienced students'.
Circularity Check
No significant circularity: the engagement results are direct eye-tracking, log, and think-aloud measurements; the manual gaze mapping for three participants is a validity threat, not a circular derivation.
full rationale
This paper reports an eye-tracking, think-aloud, and interview study of how 11 students engage with GenAI feedback in a custom tutor. The central numerical claims (23.79% of fixation time on GenAI feedback; 30.71% vs 15.49% for inexperienced vs experienced students; 22/107 vs 1/64 incomprehension cases) are direct measurements obtained from gaze-to-AoI mapping, system request logs, and coded think-aloud protocols, not quantities derived from a fitted model or from the cited prior work. The self-citations to Jacobs and Jaschke [11-13] describe the earlier development and evaluation of the Tutor Kai and the iterative prompt design; they provide context and tool provenance, but they do not constitute the evidence for the present engagement findings. The only substantive weakness is the manual frame-by-frame gaze mapping for participants S01, S02, and S10 reported in Section 4.2.1, which is a measurement-validity and reliability threat that could shift fixation percentages and therefore affect RQ1 and the gaze-dependent half of the RQ2 coding. That is an evidentiary limitation rather than circularity: the coding categories 'Has helped', 'Has not helped', and 'Has not been read' are operationalized from observed gaze and behavior rather than being assumed as inputs, and the helpfulness rates are not redefinitions of the eye-tracking data. No equation is defined in terms of a target result, no fitted parameter is renamed as a prediction, and no uniqueness theorem or load-bearing self-citation forces the conclusions. Aside from minor, non-load-bearing self-citation for the tool and prompt lineage, the derivation chain is self-contained, so the circularity burden is low.
Assumptions & free parameters
assumptions (4)
- domain assumption Fixation time on an Area of Interest is a valid measure of learner attention to that interface element.
- domain assumption Think-aloud verbalizations are a reliable window into problem-solving during feedback processing.
- domain assumption The helpfulness coding rule that 'read feedback plus subsequent related code improvement' implies the feedback caused the improvement.
- domain assumption Self-reported prior programming experience is an accurate grouping variable.
Cite this review
Pith. "Pith review of That's Not the Feedback I Need! -- Student Engagement with GenAI Feedback in the Tutor Kai." pith.science (2026). https://pith.science/paper/OAVVHYU4
@misc{pith2026250620433,
author = {Pith},
title = {Pith review of: That's Not the Feedback I Need! -- Student Engagement with GenAI Feedback in the Tutor Kai},
year = {2026},
howpublished = {\url{https://pith.science/paper/OAVVHYU4}},
note = {Machine review of arXiv:2506.20433}
}
read the original abstract
The potential of Generative AI (GenAI) for generating feedback in computing education has been the subject of numerous studies. However, there is still limited research on how computing students engage with this feedback and to what extent it supports their problem-solving. For this reason, we built a custom web application providing students with Python programming tasks, a code editor, GenAI feedback, and compiler feedback. Via a think-aloud protocol including eye-tracking and a post-interview with 11 undergraduate students, we investigate (1) how much attention the generated feedback received from learners and (2) to what extent the generated feedback is helpful (or not). In addition, students' attention to GenAI feedback is compared with that towards the compiler feedback. We further investigate differences between students with and without prior programming experience. The findings indicate that GenAI feedback generally receives a lot of visual attention, with inexperienced students spending twice as much fixation time. More experienced students requested GenAI less frequently, and could utilize it better to solve the given problem. It was more challenging for inexperienced students to do so, as they could not always comprehend the GenAI feedback. They often relied solely on the GenAI feedback, while compiler feedback was not read. Understanding students' attention and perception toward GenAI feedback is crucial for developing educational tools that support student learning.
Figures
Forward citations
Cited by 1 Pith paper
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Students' Feedback Requests and Interactions with the SCRIPT Chatbot: Do They Get What They Ask For?
In a 136-student trial, novice programmers' feedback requests to a purpose-built ChatGPT tutor followed a consistent sequence, and the tutor's responses aligned with requested feedback types in 75% of exchanges.
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Reviewed August 6, 2026 · model on record in the stance chip above.
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