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Paper Citation Record · LEDGER

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS

As of 15 August 2026, this Paper Citation Record lists 16 of 16 outbound references and 0 inbound Pith citation observations for arXiv:2507.10172.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2507.10172 v1

Coverage vector

measured 16 of 16 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T17:41:39.611257Z

measured 16 of 16 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-14T06:32:32.682623+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

16 of 16 outbound references displayed

  • verified exact1
  • verified fuzzy14
  • unresolved1
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation d01f9252-df26-4289-beb5-8cf0bc1ed755 · outbound

This paper cites Counter-Strike Deathmatch with Large-Scale Behavioural Cloning.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Counter-Strike Deathmatch with Large-Scale Behavioural Cloning

Reference 1

Resolution
verified exact
local_arxiv, observed 2026-08-06T17:41:39.811827Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:37.625659Z digest=sha256:2acf009ab858bf625bec6055811982484dbfa887c0fb73c8c9667f937ce9d6a3

Observation 3b942d65-5fbb-4f0f-aa1a-4250faae92fc · outbound

This paper cites Creating Diverse Play-Style-Centric Agents through Behavioural Cloning,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Creating Diverse Play-Style-Centric Agents through Behavioural Cloning,

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:42.344156Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:37.717046Z digest=sha256:9ff1042605cf0186ffec3ae5b15f88b6cea51daa6335c6b0a2f6fee1fecd0838

Observation cc6e9d7b-5cf1-4372-815e-81d77144a36e · outbound

This paper cites Learning Models of Individual Behavior in Chess.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Learning Models of Individual Behavior in Chess

Reference 3

Resolution
unresolved
no resolver link, observed 2026-08-06T17:41:37.817046Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T17:41:37.817046Z digest=sha256:42a5824b263437d2e4d76d6455337902ac5342c0c8d2a591b132448b0cd0d127

Observation 454e6148-f388-41db-9d2e-9e3e79310344 · outbound

This paper cites Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Hearts, Clubs, Diamonds, Spades: Players Who Suit MUDs,

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:42.082591Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:37.967660Z digest=sha256:c12f70c99b3e7b69910e6897afb5aa23176e68aaa82bd692bd60fd91bfe4ab66

Observation f26a6360-db66-44d5-8778-3768c26b20f8 · outbound

This paper cites Motivations for Play in Online Games,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Motivations for Play in Online Games,

Reference 5

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:41.848271Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:38.137157Z digest=sha256:c5039f14d46a6d67c74c46576f62c3363810ae02d63f543150d12496081d162a

Observation e693a2ee-88aa-4f18-9d45-daf834bec5ab · outbound

This paper cites Defining personas in games using metrics,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Defining personas in games using metrics,

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:41.634353Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:38.302552Z digest=sha256:595ab64750ebd925cd4bc2e88504c99f0bb402a4e1657a9666a55a687c053800

Observation 14d875b9-6e64-4873-ad16-c18fda3418ec · outbound

This paper cites Player behavioural modelling for video games,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Player behavioural modelling for video games,

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:41.450510Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:38.466993Z digest=sha256:b0bd6d5e642233cf68f42ad81ee49ab3729cbee930b11333434609d5b146a159

Observation 446fd49e-623a-4535-93d0-1d4894fffbad · outbound

This paper cites Player modeling using self-organization in Tomb Raider: Underworld,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Player modeling using self-organization in Tomb Raider: Underworld,

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:41.316283Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:38.588630Z digest=sha256:5dfc76af60bc5414a95e00646e92b96c17109c4bebbdd922b66256123fecf053

Observation 58bcff53-588b-4d3e-9b4c-c1efc2b08abb · outbound

This paper cites Guns, swords and data: Clustering of player behavior in computer games in the wild,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Guns, swords and data: Clustering of player behavior in computer games in the wild,

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:41.097270Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:38.749109Z digest=sha256:ae073060c859c04e8d4cc15835c3ae12d4e81b845aa0160b74777c19bc61af0c

Observation a548e6c5-2b9d-4df2-92d6-5cc9bd6abd8b · outbound

This paper cites Guns and guardians: Comparative cluster analysis and behavioral profiling in Destiny,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Guns and guardians: Comparative cluster analysis and behavioral profiling in Destiny,

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:40.945054Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:38.920812Z digest=sha256:3cbf9a45ae7ca9978a8bac180dcc5b44f700d27d9edd5a82bea84618e0983271

Observation 59a0ab18-5e45-49b0-a363-196d2905a1cb · outbound

This paper cites Like a DNA String: Sequence-Based Player Profiling in Tom Clancy’s The Division,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Like a DNA String: Sequence-Based Player Profiling in Tom Clancy’s The Division,

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:40.808368Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:39.082065Z digest=sha256:4b7a62bc94477187a2032c2ccc4d25c56afe33b19423632d17e19acb6bbf9c2c

Observation 7fa6b580-e90f-47a5-9a19-7767c410bb3b · outbound

This paper cites An unsupervised video game playstyle metric via state discretization,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS An unsupervised video game playstyle metric via state discretization,

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:40.636297Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:39.251477Z digest=sha256:d12eb2e5dece43123621c3c5b5fdea35b7e288332eaa3d0c1f20715a6edb1750

Observation 3b8cd9a4-ca42-4ad7-86c5-66e5eee6db32 · outbound

This paper cites Play-style Identification through Deep Unsupervised Clustering of Trajectories,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Play-style Identification through Deep Unsupervised Clustering of Trajectories,

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:40.464783Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:39.369213Z digest=sha256:73dbb625ade99b65ad32dfcf11a1fa74782d8a780d223a43f53c943029c7a7d8

Observation 7460f559-6b05-45ac-a693-78a39f54355b · outbound

This paper cites Gym-µRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Gym-µRTS: Toward Affordable Full Game Real-time Strategy Games Research with Deep Reinforcement Learning,

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:40.302758Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:39.453281Z digest=sha256:da7e3f1a6981603c1ca81d19c7f0bf85121f6bf42b7aa1a66d0286577a30174a

Observation 4bea1717-672e-4e90-94b8-2cf5bb530618 · outbound

This paper cites Behavior evolution in Tomb Raider Underworld,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Behavior evolution in Tomb Raider Underworld,

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:40.150706Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:39.535021Z digest=sha256:c2a581720e73575a03e2d87fca6b9e6a568f2fa3edd319c55f763394e413fcc8

Observation 30043eac-40a2-41ef-a17f-d7e12c788646 · outbound

This paper cites Playing Styles in Starcraft,.

Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS Playing Styles in Starcraft,

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T17:41:39.986154Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-14T06:32:32.682623+00:00.

source=pdf_text observed=2026-08-06T17:41:39.611257Z digest=sha256:e4a24ea3faa4ae9b1218dec4fed0bc67806e14b391f28308c13320d60cf8ec51

Pith citing papers

No inbound Pith citation observations are available.