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Learning Models of Individual Behavior in Chess

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arxiv 2008.10086 v3 pith:HTDP34K3 submitted 2020-08-23 cs.AI cs.CYcs.LG

classification cs.AIcs.CYcs.LG
keywords individualsystemsbehaviorhumanchessinteractionmodelspredicting
verification ladder T0 review T1 audit T2 compute T3 formal
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AI systems that can capture human-like behavior are becoming increasingly useful in situations where humans may want to learn from these systems, collaborate with them, or engage with them as partners for an extended duration. In order to develop human-oriented AI systems, the problem of predicting human actions -- as opposed to predicting optimal actions -- has received considerable attention. Existing work has focused on capturing human behavior in an aggregate sense, which potentially limits the benefit any particular individual could gain from interaction with these systems. We extend this line of work by developing highly accurate predictive models of individual human behavior in chess. Chess is a rich domain for exploring human-AI interaction because it combines a unique set of properties: AI systems achieved superhuman performance many years ago, and yet humans still interact with them closely, both as opponents and as preparation tools, and there is an enormous corpus of recorded data on individual player games. Starting with Maia, an open-source version of AlphaZero trained on a population of human players, we demonstrate that we can significantly improve prediction accuracy of a particular player's moves by applying a series of fine-tuning methods. Furthermore, our personalized models can be used to perform stylometry -- predicting who made a given set of moves -- indicating that they capture human decision-making at an individual level. Our work demonstrates a way to bring AI systems into better alignment with the behavior of individual people, which could lead to large improvements in human-AI interaction.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Three-Body Alignment: Aligning Chess Agent with Human Reasoning through Reranked Rationale

    cs.GT 2026-07 conditional novelty 6.0 of 10

    Reranking retrieved grandmaster rationales by FEN similarity raises a chess LLM's semantic alignment with grandmaster explanations from 0.61 to 0.73 cosine similarity, while reducing tactical quality.

  2. Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS

    cs.LG 2025-07 conditional novelty 6.0 of 10

    CNN-LSTM autoencoder embeddings of low-level MicroRTS traces yield cluster separation of AI agents with higher AMI than handcrafted features.

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