Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-06T05:13:04.048571Z
Paper Citation Record · LEDGER
As of 8 August 2026, this Paper Citation Record lists 76 of 76 outbound references and 2 inbound Pith citation observations for arXiv:2508.02106.
A citation records a reference. It does not transfer a finding from one paper to another.
Typed states for the displayed outbound observations.
Source: paper_references, paper_reference_links, observed 2026-08-06T05:13:04.048571Z
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Pith citing papers itemized under the disclosed page cap.
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A source-named dated measurement, never combined with another source.
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76 of 76 outbound references displayed
External citation measurements
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Observation 44dcd179-be56-4136-848d-d881d8cfc24c · outbound
Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis write newline
Reference 1
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis GPT-4 Technical Report
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Listen, denoise, action! audio-driven motion synthesis with diffusion models
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Scheduled sampling for sequence prediction with recurrent neural networks
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Digital life project: Autonomous 3d characters with social intelligence
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Symbiosim: Human-in-the-loop simulation platform for bidirectional continuing learning in human-robot interaction
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Taming diffusion probabilistic models for character control
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Interaction transformer for human reaction generation
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Bert: Pre-training of deep bidirectional transformers for language understanding
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Palm-e: an embodied multimodal language model
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Avatars grow legs: Generating smooth human motion from sparse tracking inputs with diffusion model
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Gans trained by a two time-scale update rule converge to a local nash equilibrium
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Generative adversarial imitation learning
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Classifier-Free Diffusion Guidance
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Denoising diffusion probabilistic models
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Video diffusion models
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis InterMask: 3D Human Interaction Generation via Collaborative Masked Modeling
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis ExBody2: Advanced Expressive Humanoid Whole-Body Control
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Motiongpt: Human motion as a foreign language
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis ARFlow: Human Action-Reaction Flow Matching with Physical Guidance
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Auto-encoding variational bayes, 2013
Reference 29
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Ego-body pose estimation via ego-head pose estimation
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis InterDance:Reactive 3D Dance Generation with Realistic Duet Interactions
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis ChatHuman: Chatting about 3D Humans with Tools
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Interactive Humanoid: Online Full-Body Motion Reaction Synthesis with Social Affordance Canonicalization and Forecasting
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Physreaction: Physically plausible real-time humanoid reaction synthesis via forward dynamics guided 4d imitation
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Reference 40
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Real-time simulated avatar from head-mounted sensors
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Reference 42
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Deepmimic: Example-guided deep reinforcement learning of physics-based character skills
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Actformer: A gan-based transformer towards general action-conditioned 3d human motion generation
Reference 65
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Reference 66
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Reference 67
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Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Guidance with spherical gaussian constraint for conditional diffusion
Reference 68
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Reference 69
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Reference 70
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Reference 71
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Reference 72
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Observation 31e5746e-6985-4980-8bf4-72c2a3802624 · outbound
Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis Openhoi: Open-world hand-object interaction synthesis with multimodal large language model
Reference 73
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Observation 6b129e23-a992-4dcf-abdf-6d87469f02af · outbound
Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control
Reference 74
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Unavailable: canonical work link unavailable.
Observation 9417fd98-cbb9-4600-ac65-666d8ff0e8d3 · outbound
Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis On the continuity of rotation representations in neural networks
Reference 75
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation ac9482bf-5ba1-4453-856c-6c3187494c95 · outbound
Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis UniDB: A Unified Diffusion Bridge Framework via Stochastic Optimal Control
Reference 76
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Unavailable: canonical work link unavailable.
Observation fa6f042b-8153-46af-ad98-0b3b9c8278e4 · inbound
TROPHIES: Temporal Reconstruction of Places, Humans, and Cameras from Multi-view Videos Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis
Reference 22
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.
Observation 2605f026-3ffd-4728-9b67-f1a7980419ab · inbound
HAT-4D: Lifting Monocular Video for 4D Multi-Object Interactions via Human-Agent Collaboration Towards Immersive Human-X Interaction: A Real-Time Framework for Physically Plausible Motion Synthesis
Reference 19
Source-reported events for the cited work
No event found in the named queried sources as of 2026-08-08T06:32:00.761636+00:00.