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Finding My Way: Influence of Different Audio Augmented Reality Navigation Cues on User Experience and Subjective Usefulness

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arxiv 2509.03199 v1 pith:EYZCO4RJ submitted 2025-09-03 cs.HC

Finding My Way: Influence of Different Audio Augmented Reality Navigation Cues on User Experience and Subjective Usefulness

classification cs.HC
keywords soundsartificialspearconsuserauditorycueseffectivenessexperience
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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As augmented reality (AR) becomes increasingly prevalent in mobile and context-aware applications, the role of auditory cues in guiding users through physical environments is becoming critical. This study investigates the effectiveness and user experience of various categories of audio cues, including fully non-verbal sounds and speech-derived Spearcons, during outdoor navigation tasks using the Meta Quest 3 headset. Twenty participants navigated five outdoor routes using audio-only cue types: Artificial Sounds, Nature Sounds, Spearcons, Musical Instruments, and Auditory Icons. Subjective evaluations were collected to assess the perceived effectiveness and user experience of each sound type. Results revealed significant differences in perceived novelty and stimulation across sound types. Artificial Sounds and Musical Instruments were rated higher than Spearcons in novelty, while Artificial Sounds were also rated higher than Spearcons in stimulation. Overall preference was evenly split between Nature Sounds and Artificial Sounds. These findings suggest that incorporating aspects of novelty and user engagement in auditory feedback design may enhance the effectiveness of AR navigation systems.

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Cited by 1 Pith paper

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  1. Evaluating Spatialized Auditory Cues for Rapid Attention Capture in XR

    cs.HC 2026-01 unverdicted novelty 3.0

    Brief HRTF-rendered spatial audio cues enable coarse directional localization in XR, with short visuo-auditory calibration improving accuracy.