Pith. sign in

Paper Citation Record · LEDGER

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

As of 4 August 2026, this Paper Citation Record lists 70 of 70 outbound references and 5 inbound Pith citation observations for arXiv:2605.23345.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2605.23345 v1

Coverage vector

measured 70 of 70 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-05-25T04:59:59.545967Z

measured 75 of 75 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-04T06:34:03.388597+00:00

measured 5 of 5 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-08-02T02:52:17.353614Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: pith, observed 2026-07-04T13:19:51.040795Z

Reference resolution

70 of 70 outbound references displayed

  • verified exact28
  • verified fuzzy40
  • unresolved1
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch1

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 072416c1-dade-4faa-9e7a-4e85cda034a8 · outbound

This paper cites Halo: The master chief collection.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Halo: The master chief collection

Reference 1

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.847906Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:287dbe807d6d260260d5901da9141e141812804451bed05d383194adcd5ff503

Observation 8cb821b8-154b-4e45-bafe-d40e60989834 · outbound

This paper cites Halo infinite.https://www.xbox.com/en-US/games/halo-infinite.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Halo infinite.https://www.xbox.com/en-US/games/halo-infinite

Reference 2

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.855435Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:03ca1f63bc604b9cabe5c90eaf0823fd50ba513d79ec1f6dba29690008a78c6a

Observation 0c612fc2-c40f-4a1d-8bc3-740d22efc1e4 · outbound

This paper cites Cosmos World Foundation Model Platform for Physical AI.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Cosmos World Foundation Model Platform for Physical AI

Reference 3

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.229192Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:e278bc8263a731ec36c6f3a360a1e836f1ad57f581ef85183b00eab50f152a23

Observation 6d986eaf-2e29-48cc-8903-1208ba061d43 · outbound

This paper cites Diffusion for world modeling: Visual details matter in atari.Advances in Neural Information Processing Systems, 37:58757–58791.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Diffusion for world modeling: Visual details matter in atari.Advances in Neural Information Processing Systems, 37:58757–58791

Reference 4

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.873516Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:699f26d97854adb28903b8c51b155b574ff8137ea1180db555b4dc6c751f00e8

Observation 7137e1fe-33f6-4467-8310-9707b3fbaa76 · outbound

This paper cites an unresolved cited work.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Unresolved cited work

Reference 5

Resolution
unresolved
raw_fallback, observed 2026-05-25T05:00:22.952656Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:4c5fdac5441f0ebb0a09ad5ee6ffadbb77cd8f8bfbd5e0ccb47a5f8ad95bfd04

Observation 5cd1b1ad-055b-48f9-928e-e81bd75cc3e7 · outbound

This paper cites V-jepa: latent video prediction for visual representation learning (2024).

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models V-jepa: latent video prediction for visual representation learning (2024)

Reference 6

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.956419Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:2b369249fc138f1d0854a722b36dba50ace8244440e440b7065da31bec49e0f2

Observation 42515d2d-3e2d-4823-83ad-73a4a796ca79 · outbound

This paper cites Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Stable Video Diffusion: Scaling Latent Video Diffusion Models to Large Datasets

Reference 7

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.323881Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:8951b177b9a685cb7634d7fd025583bea76d12a401aaf7164934d335f43e38cc

Observation f1340864-488b-44c8-be1f-fdd67c5e91ef · outbound

This paper cites Video generation models as world simulators.OpenAI Blog, 1(8):1.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Video generation models as world simulators.OpenAI Blog, 1(8):1

Reference 8

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.982278Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:c25fa967ba9f0c53ed5b0b67f1ab638136f25a830367782dbc6398397633223e

Observation 8d04190d-600c-4ae4-b628-87d78eab4674 · outbound

This paper cites Genie: Generative interactive environments.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Genie: Generative interactive environments

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.949032Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:1ea1159465b5e3467f4e82e1938bb7ba2492348671197fd229e404b129cad715

Observation 932e2dc1-d00c-49a4-86c3-e3b3abcd06e4 · outbound

This paper cites GameGen-X: Interactive Open-world Game Video Generation.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models GameGen-X: Interactive Open-world Game Video Generation

Reference 10

Resolution
verified exact
arxiv_id, observed 2026-05-25T05:00:21.223522Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:c35bcc16a7118b969e166624b7e5c8161521461a45e550eb5ec28c701f93e981

Observation 44e96d3c-1bc0-40c4-b0eb-479fa424f0ce · outbound

This paper cites Videocrafter2: Overcoming data limitations for high-quality video diffusion models.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Videocrafter2: Overcoming data limitations for high-quality video diffusion models

Reference 11

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.920612Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:2b63099c6d86c1be06c22ddc86ce7f9f6806c8df7abd9e46ce16e54cfb0afc24

Observation e6d1b3db-33e2-4d8c-aadf-c4b3d6528807 · outbound

This paper cites PixArt-$\alpha$: Fast Training of Diffusion Transformer for Photorealistic Text-to-Image Synthesis.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models PixArt-$\alpha$: Fast Training of Diffusion Transformer for Photorealistic Text-to-Image Synthesis

Reference 12

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.312739Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:3ef6a25e855bcb2089d70da1641931767cde7eaada3408036434b0f1b5eed9fa

Observation 4d0e3302-ae74-4852-ba1c-6910523e5684 · outbound

This paper cites Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Agentic World Modeling: Foundations, Capabilities, Laws, and Beyond

Reference 13

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.252463Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:36dc2eb2b7c35022f1c9b8ce881fcbb22cc169549dbec7079963cc0db1541f26

Observation 0f2e5118-f375-4734-9230-93034e5491a0 · outbound

This paper cites CUP Archive.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models CUP Archive

Reference 14

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.928998Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:c332d91c6b97e3135e33a0f53e438532da7315be25debb89679d068762212f26

Observation cb92afdc-b832-4cda-8d52-019d29685578 · outbound

This paper cites Oasis: A universe in a transformer.URL: https://oasis-model.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Oasis: A universe in a transformer.URL: https://oasis-model

Reference 15

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.986308Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:c1abf79bd4fb245bb2f2fd76bc6835ed05bd1788eb27e0cd9ee5b2a4e4788368

Observation 8427622d-6b98-4e2b-b186-6d3fa4592624 · outbound

This paper cites Understanding world or predicting future? a comprehensive survey of world models.ACM Computing Surveys, 58(3):1–38.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Understanding world or predicting future? a comprehensive survey of world models.ACM Computing Surveys, 58(3):1–38

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.858616Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:281362c61e9e3276fab56b4e6c6ce8ac1e95743995e00ec9052981ca2da5562a

Observation 611e0668-48b9-4dcf-8e4c-842f9dd4a182 · outbound

This paper cites Worldscore: A unified evaluation benchmark for world generation.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Worldscore: A unified evaluation benchmark for world generation

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.966958Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:037a8ea9bdbbab6060a389172a9e394eebe39d6846b13d13847aeadb95d213fe

Observation 5c859433-4692-4659-89e5-02f5b06a2951 · outbound

This paper cites MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft

Reference 18

Resolution
verified exact
arxiv_id, observed 2026-05-25T05:00:21.281676Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:10b15d30ef1845ea5a21761067008f3c3d7b84c2f5750ca6cea4ea4c5d793ddc

Observation 3e1f9f04-e75e-4cf8-a106-9de6379ed251 · outbound

This paper cites World Models.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models World Models

Reference 19

Resolution
metadata mismatch
local_arxiv, observed 2026-05-25T05:00:21.217042Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:6794118c09914715feb2f800dbfc62ec9c589bb1cde94073f86dfa85193eb157

Observation 11653c82-13ad-47fd-a0e3-52fd55ee7bfb · outbound

This paper cites Dream to control: Learning behaviors by latent imagination.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Dream to control: Learning behaviors by latent imagination

Reference 20

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.865667Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:b021caac28278de4f1d5f54c636758f1632c20e899be0affb858c874cea1fdb2

Observation 97eebfde-8e95-4c2a-b842-6aefa06e075f · outbound

This paper cites Mastering diverse control tasks through world models.Nature, 640(8059):647–653.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Mastering diverse control tasks through world models.Nature, 640(8059):647–653

Reference 21

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.869388Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:15001b27808d160e9b13c40a5d251246da51b6b8b66e735d9ae5f30702665985

Observation 61591ea3-7f12-466c-9c0e-3f2741c0ef6c · outbound

This paper cites Denoising diffusion probabilistic models.Advances in neural information processing systems, 33:6840–6851.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Denoising diffusion probabilistic models.Advances in neural information processing systems, 33:6840–6851

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.993677Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:379d145a670c5b907681805e9f5ab74536003b253cb7f82a3446c622639e8a4f

Observation 7e2b83de-fbcf-46e4-8e14-e4443121a516 · outbound

This paper cites Vbench: Comprehensive benchmark suite for video generative models.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Vbench: Comprehensive benchmark suite for video generative models

Reference 23

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.997622Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:6cc49f208ada54dfae6edac18ba24a80900024d4421652fe35671f956b6a8257

Observation 46558cfc-1e13-4799-aad8-b9304002b20b · outbound

This paper cites Call of duty.https://www.callofduty.com.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Call of duty.https://www.callofduty.com

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.974161Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:7b21804f6c818f8ddb80938ad2da4883354e8987f02276d5c07ca85605edd821

Observation 5e278a5b-6a22-425f-9f19-59c95211f504 · outbound

This paper cites Call of duty: Modern warfare.https://www.callofduty.com/modernwarfare.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Call of duty: Modern warfare.https://www.callofduty.com/modernwarfare

Reference 25

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.959975Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:4a0e17fbadfa60134fc6cad9f4933b976db20d0b4c8e0d465d752e318f929ee0

Observation dfefdda7-028a-4c15-a922-27f129439022 · outbound

This paper cites Call of duty: Warzone.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Call of duty: Warzone

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.963260Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:250ed56f9d01f65c78fb14946b6d1004063d06d95259154034206091e7e9a734

Observation 8ff81819-7a4f-495d-a48e-17c7dcf0a91a · outbound

This paper cites Drivegan: Towards a controllable high-quality neural simulation.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Drivegan: Towards a controllable high-quality neural simulation

Reference 27

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.970452Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:b028c8fa46e6ba214f03f455ebfaa5c0393e8d9036bc70fda95cfbfbd7f89c35

Observation 3e0ace72-c875-4688-bd35-d5e8571d621f · outbound

This paper cites Learning to simulate dynamic environments with gamegan.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Learning to simulate dynamic environments with gamegan

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.978051Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:31250663456362a2ad57755f9510ca29425e29c703b6562ccfcf91d30789cd74

Observation de5425fa-8c7a-4589-a61b-5cbd14fedb54 · outbound

This paper cites HunyuanVideo: A Systematic Framework For Large Video Generative Models.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models HunyuanVideo: A Systematic Framework For Large Video Generative Models

Reference 29

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.382710Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:46ce45c0f4444d036866fd5e640d466745afa4bf0f4de80fdc0339121fbfed05

Observation 26177d40-ab86-4205-ae34-1ff7727a98c6 · outbound

This paper cites Open-Sora Plan: Open-Source Large Video Generation Model.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Open-Sora Plan: Open-Source Large Video Generation Model

Reference 30

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.318377Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:efe53d9114f82849faa124a0bb5b217c21d2fa8652b52141a95fe19cbb6d149e

Observation 97c459e3-c11d-486c-bf6d-21bbe90de349 · outbound

This paper cites Flow Matching for Generative Modeling.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Flow Matching for Generative Modeling

Reference 31

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.234999Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:1a945fd2de47868b870144150b35a348393212024786c305accaaf90b7c1db12

Observation b39bc3ea-78c6-4807-ae1a-16e648f07925 · outbound

This paper cites Evalcrafter: Benchmarking and evaluating large video generation models.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Evalcrafter: Benchmarking and evaluating large video generation models

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.904719Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:e67ab9b24a8c2364b608dad9c791af714b4919d5f75e3b73a6a7eb73b7047fed

Observation b8ffb9cb-61b7-4a1e-866d-ca92b0fa4c91 · outbound

This paper cites Beyond FVD: Enhanced Evaluation Metrics for Video Generation Quality.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Beyond FVD: Enhanced Evaluation Metrics for Video Generation Quality

Reference 33

Resolution
verified exact
arxiv_id, observed 2026-05-25T05:00:21.246975Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:ab11cc5b1044e1c1173d1c99fd2b395e36df4c76f7f948fde2d740db7a0e9e89

Observation 96a48a36-f52d-4f96-a3d9-35b0ad730b00 · outbound

This paper cites Nitrogen: An open foundation model for generalist gaming agents.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Nitrogen: An open foundation model for generalist gaming agents

Reference 34

Resolution
verified exact
arxiv_id, observed 2026-05-25T05:00:21.269566Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:ce36bed3833aff880ee2369e70fbb811d1052099b926f3fabf29e823a2a6a54b

Observation 3719bee3-f355-426f-a2f5-568592ed2a2b · outbound

This paper cites Driveworld: 4d pre-trained scene understanding via world models for autonomous driving.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Driveworld: 4d pre-trained scene understanding via world models for autonomous driving

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.908794Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:09323e66c88d507d09eda5cedc392c3175f133d995a474e229a8ce7b22a08916

Observation 15d90dec-50c7-43d8-bc6c-8c0f50b5228c · outbound

This paper cites Worldcam: Interactive autoregressive 3d gaming worlds with camera pose as a unifying geometric representation.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Worldcam: Interactive autoregressive 3d gaming worlds with camera pose as a unifying geometric representation

Reference 36

Resolution
verified exact
arxiv_id, observed 2026-05-25T05:00:21.263714Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:0c0d556deb197049fefe1b064f58a8aed119bb5a6840ffabbb5fcf7e49a17561

Observation dbe45437-8fe2-4e4b-8253-1301a33c3504 · outbound

This paper cites Introducing ChatGPT images 2.0.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Introducing ChatGPT images 2.0

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.889340Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:d0ecc150120588d7778d5be3b538e0bd20c516e5a70b0eb23e931391de4ba57e

Observation ed8aeb88-d95a-4846-b0fe-4bc00ac6309a · outbound

This paper cites Genie 2: A large-scale foundation world model.URL: https://deepmind.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Genie 2: A large-scale foundation world model.URL: https://deepmind

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.881575Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:aabcb121121fc588a9adae0b0aebfd8988eddc63b246fd8820809ebdec919358

Observation 2b6a1758-7a6f-406e-8df5-78cd424914b4 · outbound

This paper cites Scalable diffusion models with transformers.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Scalable diffusion models with transformers

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.897439Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:3502af29d7fc523bdbcf55dd6ba078bae4daac0b308816508d7f5a5b687f471e

Observation 14638acf-04c5-41d7-84a5-d1174b99032a · outbound

This paper cites Sdxl: Improving latent diffusion models for high-resolution image synthesis.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Sdxl: Improving latent diffusion models for high-resolution image synthesis

Reference 40

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.901082Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:f1e9ce808256c07d4eb074064dde5df234121fa648b4054524853dd896a2f7cf

Observation 13a07265-3f2b-4716-b19e-dd1db31de805 · outbound

This paper cites High-resolution image synthesis with latent diffusion models.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models High-resolution image synthesis with latent diffusion models

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.925035Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:6e29988f5ef6a75570e53f4738487959139f3e44fea66e567a2cca1580e7e613

Observation 7a69cb89-9071-41ba-a639-6983dab01770 · outbound

This paper cites Mastering atari, go, chess and shogi by planning with a learned model.Nature, 588(7839):604–609.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Mastering atari, go, chess and shogi by planning with a learned model.Nature, 588(7839):604–609

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.936494Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:1f96307050407d5ab3ae69b2dcaace77a8a2aa43c7cd5180e9b680d3204fd1ef

Observation 488077bf-49b8-43ea-ae31-452d62d5b271 · outbound

This paper cites Worldarena: A unified benchmark for evaluating perception and functional utility of embodied world models.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Worldarena: A unified benchmark for evaluating perception and functional utility of embodied world models

Reference 43

Resolution
verified exact
arxiv_id, observed 2026-05-25T05:00:21.359478Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:6546ae096c67fc55990c4390aafdfee8dd1789b621f96ec883d74aea49f0d48c

Observation 46076b30-3b75-413e-9750-e1f5e358e3d0 · outbound

This paper cites Call of duty: Modern warfare iii.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Call of duty: Modern warfare iii

Reference 44

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.877471Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:8669f7579e5c9e2d258e7047ce73ac16b0e176f2b8b20df7889b5227f61276c9

Observation 3f1b24f0-2414-4e8d-99cc-27e368760429 · outbound

This paper cites Generative modeling by estimating gradients of the data distribution.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Generative modeling by estimating gradients of the data distribution

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.851840Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:ff7cd991ecb19ca83d673fb3b5a3991d14427a7870d80b75c11d560f43756b28

Observation cb63a9cc-4627-4958-a240-d5ce4c1bc7ce · outbound

This paper cites Score-based generative modeling through stochastic differential equations.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Score-based generative modeling through stochastic differential equations

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.862220Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:614220ebdeefc023735d9c68f41f63484fec38d2efe5095afcd151c57a94c069

Observation 62c7284e-a735-4a84-90d1-73343207cbf5 · outbound

This paper cites WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

Reference 47

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.257844Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:5ea83bb24cea3c0428c5e881c1cac5463be79ad529655c12349d8fdebb05d514

Observation f03716ec-4d73-4450-bf8c-9bd16c73f2d7 · outbound

This paper cites Dyna, an integrated architecture for learning, planning, and reacting.ACM Sigart Bulletin, 2(4):160–163.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Dyna, an integrated architecture for learning, planning, and reacting.ACM Sigart Bulletin, 2(4):160–163

Reference 48

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.940695Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:d1b66915b39d42dad51b0543a00727c2607f112898f71a0dde930dade9d42ae0

Observation 5ac369d7-1711-430c-9230-da78c84b9430 · outbound

This paper cites Hunyuan-gamecraft-2: Instruction-following interactive game world model.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Hunyuan-gamecraft-2: Instruction-following interactive game world model

Reference 49

Resolution
verified exact
arxiv_id, observed 2026-05-25T05:00:21.365613Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:b3526c2c0410919b990509e387117222b17fd664c7862f6a88b5def6a535e0f9

Observation f24179be-0786-43ff-b233-ab91e65c984f · outbound

This paper cites Gemini: A Family of Highly Capable Multimodal Models.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Gemini: A Family of Highly Capable Multimodal Models

Reference 50

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.353329Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:ab5092efe25f4c37da923d1ba3dcf2240bca952b9508ed2a22ea6dcf29ef4d33

Observation 8b89174e-1663-422e-8a66-cf300043177d · outbound

This paper cites Advancing Open-source World Models.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Advancing Open-source World Models

Reference 51

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.346432Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:f7ad58a94a11dd1e2529ce6d42051539d859291f4a3d5d95dc0da2ccf0e85fde

Observation 98590910-383a-47c4-9865-2516365e195c · outbound

This paper cites Xonotic.https://xonotic.org/.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Xonotic.https://xonotic.org/

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.989923Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:4773ae44444705ca0af439eda24c785151bf274fdf6f50cf5e91ed50ad647282

Observation e9b04ede-2308-4cf4-9b30-2881c2e92926 · outbound

This paper cites Towards Accurate Generative Models of Video: A New Metric & Challenges.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Towards Accurate Generative Models of Video: A New Metric & Challenges

Reference 53

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.371271Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:19948b7fe69c48a04087bbc5fe2a8fe36cd19cd68433ccda47df6eb9aa2b0101

Observation 9c36a9f9-88ec-4797-b77e-eb9a74b3b474 · outbound

This paper cites Diffusion Models Are Real-Time Game Engines.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Diffusion Models Are Real-Time Game Engines

Reference 54

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.376960Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:6ce2bd12e383358d18b4615e53f915947ffa9ff9a27c7b6b1ca668cfab0118ff

Observation c983ac96-10cf-4322-838c-2d60a4146930 · outbound

This paper cites Wan: Open and Advanced Large-Scale Video Generative Models.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Wan: Open and Advanced Large-Scale Video Generative Models

Reference 55

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.275439Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:04cf7055795f851fc9d5d0c0ce225376e2de0e9553c204ee87cc360d68ccf6ac

Observation 604ea8c9-958b-445a-853b-3806ac931bf1 · outbound

This paper cites WISA: World Simulator Assistant for Physics-Aware Text-to-Video Generation.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models WISA: World Simulator Assistant for Physics-Aware Text-to-Video Generation

Reference 56

Resolution
verified exact
arxiv_id, observed 2026-05-25T05:00:21.341024Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:b3aab42729c244cd3ebdba43620da0cf40e8ae8cb00ab57ca636b325c85cd6b4

Observation 3dc69cfe-f244-4c63-9460-843149584e6d · outbound

This paper cites Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

Reference 57

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.335006Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:5cea981d07c6f8ec15ae82c85a4c68469fb3570cea23a6c0bb57efb400a1f876

Observation a60c7fad-a13c-4ba4-ab5d-93d97279aa3f · outbound

This paper cites Daydreamer: World models for physical robot learning.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Daydreamer: World models for physical robot learning

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:23.001182Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:ac9fafd726984fd6d9cb5205de0fdb5d9382ba1cd1fa4ff4f9c356b84bc148c7

Observation 298dfc6d-38c1-4dfc-b02a-2ba181fe9067 · outbound

This paper cites Worldmem: Long-term consistent world simulation with memory.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Worldmem: Long-term consistent world simulation with memory

Reference 59

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:23.004877Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:fa7f6427ae23a7a7f2ec3cc6a581bff68f08a90cf1d06243ba18573d702abbe6

Observation d4aa6d30-a2dc-428f-b1fb-ce1c209bcf9b · outbound

This paper cites Learning Interactive Real-World Simulators.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Learning Interactive Real-World Simulators

Reference 60

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.299866Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:b19bba8eb54ae14883dfd8c4b0f4b3a28a038ed4dec6ae17710630ce79ce45ee

Observation b2e4d8c1-6e91-4d38-b701-de1e5ffa08b4 · outbound

This paper cites CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer

Reference 61

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.305649Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:2df38cca50620f53cb48b8a9c37f7a45e939477fd93242d8a984634b46066260

Observation f5aa9039-6de2-494e-ac7b-20a137bc2417 · outbound

This paper cites One-step diffusion with distribution matching distillation.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models One-step diffusion with distribution matching distillation

Reference 62

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.913040Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:0e2c2c6f58c3c822a08c8b87a7fbf65ff948183112144cada6203e5a2ce54c8e

Observation bb7b4c11-e04c-4c9a-a3cc-4f3baf9169e1 · outbound

This paper cites Context as memory: Scene-consistent interactive long video generation with memory retrieval.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Context as memory: Scene-consistent interactive long video generation with memory retrieval

Reference 63

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.885045Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:71681853f7d037516cc24f69678ad5cf18397f13d79ab9bc15d2f8998803f04c

Observation 677bb4be-5e13-4cf5-86df-48ebcb1ddee8 · outbound

This paper cites A Survey of Interactive Generative Video.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models A Survey of Interactive Generative Video

Reference 64

Resolution
verified exact
arxiv_id, observed 2026-05-25T05:00:21.293671Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:76711f6319429392ffee094ce153676c1452946808c6ebf33d8a601dc189ab9d

Observation b742f356-65e9-42b4-951f-71adbad776b9 · outbound

This paper cites Gamefactory: Creating new games with generative interactive videos.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Gamefactory: Creating new games with generative interactive videos

Reference 65

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.916897Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:464b8c12643b94c2ecfff8d936d2dc3b3f8fb9d626544ef3bdc57ac624d7e0cc

Observation 41d10871-ac20-4172-b057-4a58ba9e8c6c · outbound

This paper cites Vfimamba: Video frame interpolation with state space models.Advances in Neural Information Processing Systems, 37:107225–107248.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Vfimamba: Video frame interpolation with state space models.Advances in Neural Information Processing Systems, 37:107225–107248

Reference 66

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.932705Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:842c3acc5ac10983d3b1ca1eb13aa301f03d1f1290d3bc713e777a102a2c3289

Observation 4a72e4e3-431d-4922-8efb-780f12ec605f · outbound

This paper cites The unreasonable effectiveness of deep features as a perceptual metric.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models The unreasonable effectiveness of deep features as a perceptual metric

Reference 67

Resolution
verified fuzzy
raw_fallback, observed 2026-05-25T05:00:22.944286Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:23a0e85b4d5719ab7baec71d55a632a71b337b01899edaf0227736e56a23c84d

Observation 4a24c443-4210-4c96-810b-9f004c52c2c1 · outbound

This paper cites Open-Sora: Democratizing Efficient Video Production for All.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Open-Sora: Democratizing Efficient Video Production for All

Reference 68

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.329519Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:8f60604df7992257a9ec971247faa9028aa47ee330a6728b6befe2966ac48cc1

Observation 9052f769-4aa2-4309-99ed-c57645843025 · outbound

This paper cites SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer

Reference 69

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.287604Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:3035d561063962f70b2539f6d4fa33805eef587f5fc8d29b5b3ab54bcc0aa089

Observation 4347c3b6-80f7-4b53-a85b-05056a5874aa · outbound

This paper cites Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation.

SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Causal Forcing: Autoregressive Diffusion Distillation Done Right for High-Quality Real-Time Interactive Video Generation

Reference 70

Resolution
verified exact
local_arxiv, observed 2026-05-25T05:00:21.240572Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-05-25T04:59:59.545967Z digest=sha256:bc350503cd2d9d4f773d60377ad60485d287861dc3ca2597ccf11a4ae9096676

Pith citing papers

Observation 5205cf65-355d-4e78-936f-34a6910c37a6 · inbound

PhysRAG: Enhancing Physics-Awareness in Video Generation via Retrieval-Augmented Generation cites this paper.

PhysRAG: Enhancing Physics-Awareness in Video Generation via Retrieval-Augmented Generation SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

Reference 57

Resolution
metadata mismatch
local_arxiv, observed 2026-07-04T13:19:51.042076Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-04T06:34:03.388597+00:00.

source=pdf_text observed=2026-06-26T05:16:53.011837Z digest=sha256:b45a1da4f22497ee8e18c38492e31c29f27692e5e662a387eef8961a2b6dc2ab

Observation d9e630b9-7d81-4840-93b5-38d53b9c8ec6 · inbound

From Pixels to States: Rethinking Interactive World Models as Game Engines cites this paper.

From Pixels to States: Rethinking Interactive World Models as Game Engines SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

Reference 66

Resolution
unresolved
no resolver link, observed 2026-08-02T02:52:17.353614Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-02T02:52:17.353614Z digest=sha256:6b51ff9e14feaaea57b91ed18d3f2fe38cae25970e6f75dd9c339ca8b1cc4624

Observation 03155aae-358a-4588-9f1c-747227d2578b · inbound

HyBDM: Multi-Scale Hybrid Experts for Time Series Forecasting with Bidirectional Dependency Modeling cites this paper.

HyBDM: Multi-Scale Hybrid Experts for Time Series Forecasting with Bidirectional Dependency Modeling SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

Reference 30

Resolution
unresolved
no resolver link, observed 2026-08-01T19:44:25.343465Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-01T19:44:25.343465Z digest=sha256:03de4cb987206c632ec4ac24b1b2e06eeccc5cadb104c67f894115429a4608eb

Observation fe99475a-a48c-4db7-a781-d5c4c92141f9 · inbound

StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation cites this paper.

StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

Reference 26

Resolution
unresolved
no resolver link, observed 2026-07-30T22:05:36.727031Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-07-30T22:05:36.727031Z digest=sha256:fdd897bdcc2c5495a4b93f5d3e3665eaf081b8b2d2f37c166c453d56b885ea86

Observation 612cac76-52f6-4af1-b869-aa1b67d8fac4 · inbound

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System cites this paper.

VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models

Reference 20

Resolution
unresolved
no resolver link, observed 2026-08-01T08:28:03.799669Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-01T08:28:03.799669Z digest=sha256:d03ad014a546208cc85ae192052e71f0d07d456e2aecf90bc8c9dec176b76d90