REVIEW 2 major objections 2 minor 17 references
Do Not Discretize, Optimize: Almost Greedy Fictitious Play
T0 review · 2 major / 2 minor · reviewed 2026-06-27 · grok-4.3
Pith's one-line read Almost Greedy Fictitious Play reaches O(1/T) duality-gap convergence by optimizing stepsizes in a constrained line search.
desk verdict Almost Greedy Fictitious Play matches the O(1/T) duality-gap rate of continuous fictitious play by constraining the greedy stepsize search to nearly the full line to the best response. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
Constrained greedy stepsize optimization along the line from cumulative mixed strategy to best response.
What would settle it
A zero-sum game instance in which the duality gap fails to decrease at rate O(1/T) under the algorithm's updates.
Extended reading notes
Core claim
Almost Greedy Fictitious Play greedily attempts to find the optimal stepsize at each iteration but restricts the search space to a set that includes almost the full line between the cumulative mixed strategy and the current best response. Under this construction the method converges to a Nash equilibrium at an instance-dependent rate of O(1/T) measured by the duality gap.
Load-bearing premise
The search space at each iteration is constrained yet includes almost all the line between the cumulative mixed strategy and the current best response.
Editorial extensions
If this is right
- The convergence rate matches that of Continuous Fictitious Play.
- The method supplies a practical alternative to discretization of the stepsize.
- Empirical runs confirm faster practical progress than standard discretized variants.
- The rate holds instance-dependently for any zero-sum payoff matrix.
Reading between the lines
- The same constrained-optimization idea could be tested on non-zero-sum or extensive-form games where fictitious-play variants are already used.
- Implementation cost remains linear in the support size, so the approach may scale to matrix games larger than those solvable by full continuous optimization.
- If the line-search constraint is relaxed further, the rate might degrade to the slower 1/sqrt(T) bound of classical fictitious play.
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The manuscript introduces Almost Greedy Fictitious Play (AGFP), a variant of fictitious play for zero-sum games. At each iteration, AGFP optimizes the stepsize but constrains the search space to include almost the entire line segment from the current cumulative mixed strategy to the best response. The central claim is that this yields an instance-dependent O(1/T) convergence rate on the duality gap, matching Continuous Fictitious Play while avoiding explicit discretization.
Significance. If the central claim holds, the result supplies a practical, optimization-based route to the continuous fictitious-play rate without discretization, which is relevant for equilibrium computation in machine-learning settings. The instance-dependent rate and the explicit positioning as an alternative to discretization are the primary contributions.
major comments (2)
- [§3, Theorem 1] §3 (algorithm definition) and Theorem 1: the precise mathematical definition of the constrained search set (the set that 'includes almost all the line') is required to verify that the O(1/T) proof does not implicitly rely on a discretization parameter or additional regularity assumptions not stated in the abstract.
- [Proof of Theorem 1] Proof of Theorem 1: the argument that the constrained greedy step preserves the continuous-time rate must be checked for circularity; specifically, whether the 'almost all' inclusion is used in a way that reduces the claimed rate to a fitted or post-hoc quantity.
minor comments (2)
- [Abstract] Abstract: the phrase 'almost all the line' is informal; replace with a precise set-theoretic or measure-theoretic description once the algorithm is defined.
- [Experiments] Experiments section: clarify whether the reported duality-gap curves are averaged over random seeds and whether the instance-dependent rate is measured against a known lower bound for the chosen game class.
Simulated Author's Rebuttal
We thank the referee for their careful reading and constructive comments. We address the major comments point by point below.
read point-by-point responses
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Referee: [§3, Theorem 1] §3 (algorithm definition) and Theorem 1: the precise mathematical definition of the constrained search set (the set that 'includes almost all the line') is required to verify that the O(1/T) proof does not implicitly rely on a discretization parameter or additional regularity assumptions not stated in the abstract.
Authors: We agree that greater precision in the definition of the constrained search set will improve clarity. In the revised version we will state explicitly that the search set at iteration t is the line segment [x_t, b_t] minus an open ball of radius ε_t > 0 centered at x_t, where ε_t can be chosen arbitrarily small (independent of any grid) subject only to ensuring a strictly positive step length. No discretization parameter or extra regularity assumptions beyond those required for continuous fictitious play are introduced; the set remains uncountable and the optimization is performed over a continuum. revision: yes
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Referee: [Proof of Theorem 1] Proof of Theorem 1: the argument that the constrained greedy step preserves the continuous-time rate must be checked for circularity; specifically, whether the 'almost all' inclusion is used in a way that reduces the claimed rate to a fitted or post-hoc quantity.
Authors: The proof is not circular. We first recall the standard continuous-time fictitious-play ODE and its instance-dependent O(1/T) duality-gap bound (which holds for any zero-sum game). We then show that, because the admissible step-size set contains every point on the line segment except an arbitrarily small neighborhood of the current iterate, there always exists a feasible step whose instantaneous decrease in the Lyapunov function matches the continuous-time decrease up to an o(1/T) remainder that is uniform over the instance class. The o(1/T) term is derived from the geometry of the line segment and does not rely on any post-selection or fitting; the same bound holds for every admissible choice inside the set. We are happy to insert an expanded proof sketch that separates the continuous analysis from the discrete approximation argument. revision: partial
Circularity Check
No significant circularity detected
full rationale
The paper presents Almost Greedy Fictitious Play as a new algorithmic variant whose stepsize search is explicitly constrained to nearly the full line segment to the best response. Its central claim—an instance-dependent O(1/T) duality-gap rate—is stated as a derived theoretical result that matches but does not reduce to the rate of Continuous Fictitious Play. No equations, definitions, or citations in the provided abstract or description exhibit self-definition, fitted inputs renamed as predictions, load-bearing self-citations, or imported uniqueness theorems. The derivation chain is therefore self-contained against external benchmarks and receives the default non-circularity finding.
Assumptions & free parameters
assumptions (1)
- domain assumption The game is zero-sum
Cite this review
Pith. "Pith review of Do Not Discretize, Optimize: Almost Greedy Fictitious Play." pith.science (2026). https://pith.science/paper/SX3P6AYM
@misc{pith2026260612149,
author = {Pith},
title = {Pith review of: Do Not Discretize, Optimize: Almost Greedy Fictitious Play},
year = {2026},
howpublished = {\url{https://pith.science/paper/SX3P6AYM}},
note = {Machine review of arXiv:2606.12149}
}
abstract
Our work revolves around Fictitious Play, one of the first iterative methods that is known to converge to a Nash equilibrium in zero-sum games. In recent years, there has been a revived interest, due to applications in various machine learning problems, which has motivated a line of work on its convergence properties and on proposing new variants of the initial algorithm. Our paper is along this direction and introduces one new variant, which we refer to as Almost Greedy Fictitious Play. The proposed algorithm greedily attempts to find the optimal stepsize at each iteration but its search space is constrained and includes almost all the line between the cumulative mixed strategy and the current best response. Our main result is that the method achieves an instance dependent convergence rate of $\mathcal{O}(1/T)$ with respect to the duality gap. This matches the rate of Continuous Fictitious Play, and offers an alternative to discretization. We complement our theoretical findings with experiments that demonstrate the effectiveness of the method.
Figures
Figures from the paper (4 more)
Reference graph
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Reviewed June 27, 2026 · model on record in the stance chip above.
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