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Judgement and the Feeling of Agency When Instructing a Computer to Act

Human-Computer Interaction · Submitted 10 Aug 2026

abstract compiled · 2026-10-06 · no language-model review

The authors' main claim We find that participants experienced agency over the initial action taken by the computer in response to their command, but did not experience pre-reflective agency over the final outcome.

how it is stated · asserted 1.00 read the record →

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arXiv ID2610.03722 (version 1)
Pith IDLE7R7EAS, Pith's permanent record of this paper and its review
CitationDavid Coyle, Diego Garaialde, Johanna Didion. "Judgement and the Feeling of Agency When Instructing a Computer to Act." arXiv:2610.03722 (2026). https://pith.science/paper/LE7R7EAS
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The compiled record

The paper's own sentences, arranged. Each label is drawn from a closed vocabulary; the number beside it is the probability the classifier gave that label. Numbers in the tables are the authors', checked by code. No sentence in this record was written by a model.

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Compiled by classifier-1.13.0 via TypeSafe API, question bank abstract-p1-20260923, 2026-10-06: 1 request, 8,100 input tokens.

What the abstract itself states, as probabilities: claims first 0.05 · states limitation 0.44 · human participants 0.95 · controlled comparison 0.10 · randomized assignment 0.03 · states quantitative result 0.04 · compares with prior results 0.83 · mentions code or data availability 0.02.

The abstract, sentence by sentence

arXiv listing abstract v1. Results and the main claim are underlined; .

In cognitive psychology, the sense of agency refers to the feeling of controlling an external event through one's own actions. This paper asks how people experience agency when they give an instruction to a computer, which then acts on their behalf. Research in human-human interaction has found that while people experience agency over the initial actions taken by another in response to their command, they may not experience agency over the ultimate outcome of those actions. We present two experiments. The first draws on prior studies of human-to-human interaction but replaces a human co-actor with a computer. The second study addresses potential limitations in the first, exploring the effect of more meaningful outcomes, and assessing both pre-reflective feelings and post-reflective judgements of agency. We find that participants experienced agency over the initial action taken by the computer in response to their command, but did not experience pre-reflective agency over the final outcome. Interestingly, however, they did judge themselves to have caused the final outcome when it was meaningful and their command specific. This difference between the pre-reflective feeling and post-reflective judgement of agency has important implications for design. If designers want people to feel in control and take responsibility for outcomes that result from instructions given to a computer, they cannot rely on pre-reflective intuition. Instead, we should design systems that encourage people to reflect on their actions and make deliberative judgments regarding responsibility.

background contribution method result interpretation main claim

What the classifier reports for each sentence. The number is the probability it gave the label.
#sentencerolethe authors' own workstates the main conclusionstrength
s0 In cognitive psychology, the sense of agency refers to the feeling of controlling an external event through one's own actions. background 1.00 0.03 0.02 asserted 1.00
s1 This paper asks how people experience agency when they give an instruction to a computer, which then acts on their behalf. contribution 0.41 0.15 0.03 unclear 0.54
s2 Research in human-human interaction has found that while people experience agency over the initial actions taken by another in response to their command, they may not experience agency over the ultimate outcome of those actions. background 0.99 0.03 0.06 hedged possibility 0.73
s3 We present two experiments. contribution 0.67 0.65 0.01 asserted 0.60
s4 The first draws on prior studies of human-to-human interaction but replaces a human co-actor with a computer. method 0.88 0.76 0.02 asserted 0.96
s5 The second study addresses potential limitations in the first, exploring the effect of more meaningful outcomes, and assessing both pre-reflective feelings and post-reflective judgements of agency. method 0.64 0.62 0.04 asserted 0.70
s6 We find that participants experienced agency over the initial action taken by the computer in response to their command, but did not experience pre-reflective agency over the final outcome. result 1.00 0.97 0.37 asserted 1.00
s7 Interestingly, however, they did judge themselves to have caused the final outcome when it was meaningful and their command specific. result 1.00 0.93 0.28 asserted 1.00
s8 This difference between the pre-reflective feeling and post-reflective judgement of agency has important implications for design. interpretation 1.00 0.34 0.19 asserted 0.98
s9 If designers want people to feel in control and take responsibility for outcomes that result from instructions given to a computer, they cannot rely on pre-reflective intuition. interpretation 0.86 0.08 0.38 asserted 0.96
s10 Instead, we should design systems that encourage people to reflect on their actions and make deliberative judgments regarding responsibility. interpretation 0.56 0.08 0.47 asserted 0.93

What kind of paper the classifier reports this is: empirical study 1.00 · evidence from observation or experiment 1.00.

What was examined, and what was not

sources read
  • arXiv listing abstract v1
not examined
  • full text
  • figures and tables
  • references and citing sentences
  • relations to other papers
levels run
  • P abstract
not run
  • S sections
  • T body sentences
  • C citations
  • R cross-paper relations

Every quoted sentence on this record is the authors'. Every label is from Pith's closed vocabulary, with the probability shown beside it. Every number in the measurements table is the authors', checked by code. Record as JSON

The paper
Original abstract

In cognitive psychology, the sense of agency refers to the feeling of controlling an external event through one's own actions. This paper asks how people experience agency when they give an instruction to a computer, which then acts on their behalf. Research in human-human interaction has found that while people experience agency over the initial actions taken by another in response to their command, they may not experience agency over the ultimate outcome of those actions. We present two experiments. The first draws on prior studies of human-to-human interaction but replaces a human co-actor with a computer. The second study addresses potential limitations in the first, exploring the effect of more meaningful outcomes, and assessing both pre-reflective feelings and post-reflective judgements of agency. We find that participants experienced agency over the initial action taken by the computer in response to their command, but did not experience pre-reflective agency over the final outcome. Interestingly, however, they did judge themselves to have caused the final outcome when it was meaningful and their command specific. This difference between the pre-reflective feeling and post-reflective judgement of agency has important implications for design. If designers want people to feel in control and take responsibility for outcomes that result from instructions given to a computer, they cannot rely on pre-reflective intuition. Instead, we should design systems that encourage people to reflect on their actions and make deliberative judgments regarding responsibility.

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