Pith. sign in

REVIEW 1 cited by

Feature importance scores and lossless feature pruning using Banzhaf power indices

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1711.04992 v2 pith:34THQU4O submitted 2017-11-14 stat.ML cs.LG

classification stat.MLcs.LG
keywords featurespowerbanzhafindicesclassifierfeaturedatahaving
verification ladder T0 review T1 audit T2 compute T3 formal

Signed reviews

No signed human review yet.

0 comments
abstract

Understanding the influence of features in machine learning is crucial to interpreting models and selecting the best features for classification. In this work we propose the use of principles from coalitional game theory to reason about importance of features. In particular, we propose the use of the Banzhaf power index as a measure of influence of features on the outcome of a classifier. We show that features having Banzhaf power index of zero can be losslessly pruned without damage to classifier accuracy. Computing the power indices does not require having access to data samples. However, if samples are available, the indices can be empirically estimated. We compute Banzhaf power indices for a neural network classifier on real-life data, and compare the results with gradient-based feature saliency, and coefficients of a logistic regression model with $L_1$ regularization.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Banzhaf Power in Hierarchical Voting Games

    cs.GT 2025-01 reject novelty 5.0 of 10

    The authors introduce an extended Banzhaf index and claim it makes exact power calculations possible for any hierarchical voting game in near-linear time.

Pith tools