The reviewed record of science sign in
Pith

arxiv: 2309.08523 · v2 · pith:3QKHKTEC · submitted 2023-09-15 · cs.CV · cs.GR

Breathing New Life into 3D Assets with Generative Repainting

Reviewed by Pith T0 review T1 audit T2 compute T3 formal T4 kernel pith:3QKHKTECrecord.jsonopen to challenge →

classification cs.CV cs.GR
keywords modelsgenerativeassetsdemonstratediffusionfieldsgeometryneural
0
0 comments X
read the original abstract

Diffusion-based text-to-image models ignited immense attention from the vision community, artists, and content creators. Broad adoption of these models is due to significant improvement in the quality of generations and efficient conditioning on various modalities, not just text. However, lifting the rich generative priors of these 2D models into 3D is challenging. Recent works have proposed various pipelines powered by the entanglement of diffusion models and neural fields. We explore the power of pretrained 2D diffusion models and standard 3D neural radiance fields as independent, standalone tools and demonstrate their ability to work together in a non-learned fashion. Such modularity has the intrinsic advantage of eased partial upgrades, which became an important property in such a fast-paced domain. Our pipeline accepts any legacy renderable geometry, such as textured or untextured meshes, orchestrates the interaction between 2D generative refinement and 3D consistency enforcement tools, and outputs a painted input geometry in several formats. We conduct a large-scale study on a wide range of objects and categories from the ShapeNetSem dataset and demonstrate the advantages of our approach, both qualitatively and quantitatively. Project page: https://www.obukhov.ai/repainting_3d_assets

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. WaterGen: Decoupling Scene and Medium in Underwater Image Generation

    cs.CV 2026-06 unverdicted novelty 6.0

    WaterGen decouples scene generation from medium degradation in a two-stage latent diffusion process to produce controllable realistic underwater images that improve downstream restoration and segmentation.