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Physically-Based Rendering for Indoor Scene Understanding Using Convolutional Neural Networks

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arxiv 1612.07429 v3 pith:42QXJVXD submitted 2016-12-22 cs.CV

classification cs.CV
keywords syntheticdatasceneindoorrenderingtaskstrainingunderstanding
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Indoor scene understanding is central to applications such as robot navigation and human companion assistance. Over the last years, data-driven deep neural networks have outperformed many traditional approaches thanks to their representation learning capabilities. One of the bottlenecks in training for better representations is the amount of available per-pixel ground truth data that is required for core scene understanding tasks such as semantic segmentation, normal prediction, and object edge detection. To address this problem, a number of works proposed using synthetic data. However, a systematic study of how such synthetic data is generated is missing. In this work, we introduce a large-scale synthetic dataset with 400K physically-based rendered images from 45K realistic 3D indoor scenes. We study the effects of rendering methods and scene lighting on training for three computer vision tasks: surface normal prediction, semantic segmentation, and object boundary detection. This study provides insights into the best practices for training with synthetic data (more realistic rendering is worth it) and shows that pretraining with our new synthetic dataset can improve results beyond the current state of the art on all three tasks.

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  1. Beyond Photo Realism for Domain Adaptation from Synthetic Data

    cs.CV 2019-09 conditional novelty 6.0 of 10

    An ensemble of GAN-based image refiners conditioned on g-buffers produces synthetic training data that yields higher classifier accuracy than full global illumination rendering, approaching real-data performance.

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