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Achieving Human Level Competitive Robot Table Tennis

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arxiv 2408.03906 v3 pith:4A2FB5DV submitted 2024-08-07 cs.RO

classification cs.RO
keywords levelmatchesrobotperformanceplayershumanhuman-leveltable
verification ladder T0 review T1 audit T2 compute T3 formal
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Achieving human-level speed and performance on real world tasks is a north star for the robotics research community. This work takes a step towards that goal and presents the first learned robot agent that reaches amateur human-level performance in competitive table tennis. Table tennis is a physically demanding sport which requires human players to undergo years of training to achieve an advanced level of proficiency. In this paper, we contribute (1) a hierarchical and modular policy architecture consisting of (i) low level controllers with their detailed skill descriptors which model the agent's capabilities and help to bridge the sim-to-real gap and (ii) a high level controller that chooses the low level skills, (2) techniques for enabling zero-shot sim-to-real including an iterative approach to defining the task distribution that is grounded in the real-world and defines an automatic curriculum, and (3) real time adaptation to unseen opponents. Policy performance was assessed through 29 robot vs. human matches of which the robot won 45% (13/29). All humans were unseen players and their skill level varied from beginner to tournament level. Whilst the robot lost all matches vs. the most advanced players it won 100% matches vs. beginners and 55% matches vs. intermediate players, demonstrating solidly amateur human-level performance. Videos of the matches can be viewed at https://sites.google.com/view/competitive-robot-table-tennis

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Cited by 1 Pith paper

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  1. Egocentric Event-Based Vision for Ping Pong Ball Trajectory Prediction

    cs.CV 2025-06 conditional novelty 6.0 of 10

    An event-camera and eye-tracking system on smart glasses detects a ping-pong ball and predicts its landing point from the player's viewpoint at 200 Hz with a reported 4.5 ms total latency.

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