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Drawing Planar Graphs with Few Geometric Primitives

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arxiv 1703.01691 v4 pith:4GUOJU7V submitted 2017-03-05 cs.CG

Drawing Planar Graphs with Few Geometric Primitives

classification cs.CG
keywords drawingedgesgraphsgridsegmentsalgorithmdrawgraph
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We define the \emph{visual complexity} of a plane graph drawing to be the number of basic geometric objects needed to represent all its edges. In particular, one object may represent multiple edges (e.g., one needs only one line segment to draw a path with an arbitrary number of edges). Let $n$ denote the number of vertices of a graph. We show that trees can be drawn with $3n/4$ straight-line segments on a polynomial grid, and with $n/2$ straight-line segments on a quasi-polynomial grid. Further, we present an algorithm for drawing planar 3-trees with $(8n-17)/3$ segments on an $O(n)\times O(n^2)$ grid. This algorithm can also be used with a small modification to draw maximal outerplanar graphs with $3n/2$ edges on an $O(n)\times O(n^2)$ grid. We also study the problem of drawing maximal planar graphs with circular arcs and provide an algorithm to draw such graphs using only $(5n - 11)/3$ arcs. This is significantly smaller than the lower bound of $2n$ for line segments for a nontrivial graph class.

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