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Games with a Weak Adversary

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arxiv 1404.5453 v1 pith:4LO2MYYY submitted 2014-04-22 cs.LO cs.GT

classification cs.LOcs.GT
keywords playergamespartial-observationcaseobjectivessecondcoalitioncomplexity
verification ladder T0 review T1 audit T2 compute T3 formal
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We consider multi-player graph games with partial-observation and parity objective. While the decision problem for three-player games with a coalition of the first and second players against the third player is undecidable, we present a decidability result for partial-observation games where the first and third player are in a coalition against the second player, thus where the second player is adversarial but weaker due to partial-observation. We establish tight complexity bounds in the case where player 1 is less informed than player 2, namely 2-EXPTIME-completeness for parity objectives. The symmetric case of player 1 more informed than player 2 is much more complicated, and we show that already in the case where player 1 has perfect observation, memory of size non-elementary is necessary in general for reachability objectives, and the problem is decidable for safety and reachability objectives. Our results have tight connections with partial-observation stochastic games for which we derive new complexity results.

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