Pith. sign in

REVIEW 1 cited by

A Lightweight Approach of Human-Like Playtesting

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2102.13026 v1 pith:53T4UJFM submitted 2021-02-25 cs.SE

classification cs.SE
keywords gametestinggamesplaytacticsbeforemanualplaytesting
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

A playtest is the process in which human testers are recruited to play video games and to reveal software bugs. Manual testing is expensive and time-consuming, especially when there are many mobile games to test and every software version requires for extensive testing before being released. Existing testing frameworks (e.g., Android Monkey) are limited because they adopt no domain knowledge to play games. Learning-based tools (e.g., Wuji) involve a huge amount of training data and computation before testing any game. This paper presents LIT -- our lightweight approach to generalize playtesting tactics from manual testing, and to adopt the generalized tactics to automate game testing. LIT consists of two phases. In Phase I, while a human plays an Android game app G for a short period of time (e.g., eight minutes), \tool records the user's actions (e.g., swipe) and the scene before each action. Based on the collected data, LIT generalizes a set of \emph{context-aware, abstract playtesting tactics} which describe under what circumstances, what actions can be taken to play the game. In Phase II, LIT tests G based on the generalized tactics. Namely, given a randomly generated game scene, LIT searches match for the abstract context of any inferred tactic; if there is a match, LIT customizes the tactic and generates a feasible event to play the game. Our evaluation with nine games shows LIT to outperform two state-of-the-art tools. This implies that by automating playtest, LIT will significantly reduce manual testing and boost the quality of game apps.

Discussion (0). Sign in to comment.

Forward citations

Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Automated Bug Frame Retrieval from Gameplay Videos Using Vision-Language Models

    cs.SE 2025-08 conditional novelty 5.0 of 10

    A keyframe-plus-GPT-4o pipeline retrieves the single most representative frame for a reported gameplay bug, with F1@1 of 0.79 and Accuracy@1 of 0.89 on industrial bug-report videos.

Pith tools