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Atlas3D: Physically Constrained Self-Supporting Text-to-3D for Simulation and Fabrication
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Existing diffusion-based text-to-3D generation methods primarily focus on producing visually realistic shapes and appearances, often neglecting the physical constraints necessary for downstream tasks. Generated models frequently fail to maintain balance when placed in physics-based simulations or 3D printed. This balance is crucial for satisfying user design intentions in interactive gaming, embodied AI, and robotics, where stable models are needed for reliable interaction. Additionally, stable models ensure that 3D-printed objects, such as figurines for home decoration, can stand on their own without requiring additional supports. To fill this gap, we introduce Atlas3D, an automatic and easy-to-implement method that enhances existing Score Distillation Sampling (SDS)-based text-to-3D tools. Atlas3D ensures the generation of self-supporting 3D models that adhere to physical laws of stability under gravity, contact, and friction. Our approach combines a novel differentiable simulation-based loss function with physically inspired regularization, serving as either a refinement or a post-processing module for existing frameworks. We verify Atlas3D's efficacy through extensive generation tasks and validate the resulting 3D models in both simulated and real-world environments.
Forward citations
Cited by 3 Pith papers
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Scenethesis: A Language and Vision Agentic Framework for 3D Scene Generation
Scenethesis integrates LLM planning, vision-guided layout refinement, and SDF-based collision and stability optimization to generate physically plausible interactive 3D scenes from text.
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Generative Physical AI in Vision: A Survey
A structured review that categorizes physics-aware generative models in vision into explicit-simulation and implicit-learning families and proposes six integration paradigms.
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PhyCAGE: Physically Plausible Compositional 3D Asset Generation from a Single Image
A single-image pipeline that generates physically plausible compositional 3D Gaussian Splatting assets by using a physics simulator as a gradient-driven optimizer.
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