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Animating Explosions

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arxiv 2303.10541 v1 pith:5AS3L6TH submitted 2023-03-19 cs.GR physics.flu-dyn

Animating Explosions

classification cs.GR physics.flu-dyn
keywords effectsexplosionblastexplosionsmodelsurroundingwaveanimating
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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In this paper, we introduce techniques for animating explosions and their effects. The primary effect of an explosion is a disturbance that causes a shock wave to propagate through the surrounding medium. This disturbance determines the behavior of nearly all other secondary effects seen in explosions. We simulate the propagation of an explosion through the surrounding air using a computational fluid dynamics model based on the equations for compressible, viscous flow. To model the numerically stable formulation of shocks along blast wave fronts, we employ an integration method that can handle steep gradients without introducing inappropriate damping. The system includes two-way coupling between solid objects and surrounding fluid. Using this technique, we can generate a variety of effects including shaped explosive charges, a projectile propelled from a chamber by an explosion, and objects damaged by a blast. With appropriate rendering techniques, our explosion model can be used to create such visual effects such as fireballs, dust clouds, and the refraction of light caused by a blast wave.

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