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LayerAnimate: Layer-level Control for Animation
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Traditional animation production decomposes visual elements into discrete layers to enable independent processing for sketching, refining, coloring, and in-betweening. Existing anime generation video methods typically treat animation as a distinct data domain different from real-world videos, lacking fine-grained control at the layer level. To bridge this gap, we introduce LayerAnimate, a novel video diffusion framework with layer-aware architecture that empowers the manipulation of layers through layer-level controls. The development of a layer-aware framework faces a significant data scarcity challenge due to the commercial sensitivity of professional animation assets. To address the limitation, we propose a data curation pipeline featuring Automated Element Segmentation and Motion-based Hierarchical Merging. Through quantitative and qualitative comparisons, and user study, we demonstrate that LayerAnimate outperforms current methods in terms of animation quality, control precision, and usability, making it an effective tool for both professional animators and amateur enthusiasts. This framework opens up new possibilities for layer-level animation applications and creative flexibility. Our code is available at https://layeranimate.github.io.
Forward citations
Cited by 2 Pith papers
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AnimeColor: Reference-based Animation Colorization with Diffusion Transformers
AnimeColor colorizes animation sketch sequences from a reference image using a diffusion transformer with high-level and low-level color guidance.
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LongAnimation: Long Animation Generation with Dynamic Global-Local Memory
LongAnimation uses a dynamic global-local memory, built from a long-video-understanding model's KV cache, to colorize animation sequences of about 500 frames with stable color consistency.
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