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Improving Multi-Agent Cooperation using Theory of Mind

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arxiv 2007.15703 v1 pith:5WPHYFIV submitted 2020-07-30 cs.AI

classification cs.AI
keywords agentscooperativegamehumanintentionsmindnon-tomothers
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent advances in Artificial Intelligence have produced agents that can beat human world champions at games like Go, Starcraft, and Dota2. However, most of these models do not seem to play in a human-like manner: People infer others' intentions from their behaviour, and use these inferences in scheming and strategizing. Here, using a Bayesian Theory of Mind (ToM) approach, we investigated how much an explicit representation of others' intentions improves performance in a cooperative game. We compared the performance of humans playing with optimal-planning agents with and without ToM, in a cooperative game where players have to flexibly cooperate to achieve joint goals. We find that teams with ToM agents significantly outperform non-ToM agents when collaborating with all types of partners: non-ToM, ToM, as well as human players, and that the benefit of ToM increases the more ToM agents there are. These findings have implications for designing better cooperative agents.

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  1. Towards Machine Theory of Mind with Large Language Model-Augmented Inverse Planning

    cs.AI 2025-07 conditional novelty 4.0 of 10

    An LLM-augmented Bayesian inverse planning model, LAIP, generates hypotheses and action likelihoods, then uses Bayes' rule to infer agent preferences, outperforming LLM-only baselines.

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