Mean-field type modeling of nonlocal crowd aversion in pedestrian crowd dynamics
classification
🧮 math.OC
math.PR
keywords
crowdaversionmean-fieldnonlocaltypegamepedestrianpedestrians
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We extend the class of pedestrian crowd models introduced by Lachapelle and Wolfram (2011) to allow for nonlocal crowd aversion and arbitrarily but finitely many interacting crowds. The new crowd aversion feature grants pedestrians a "personal space" where crowding is undesirable. We derive the model from a particle picture and treat it as a mean-field type game. Solutions to the mean-field type game are characterized via a Pontryagin-type Maximum Principle. The behavior of pedestrians acting under nonlocal crowd aversion is illustrated by a numerical simulation.
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