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Compressed 3D Gaussian Splatting for Accelerated Novel View Synthesis

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arxiv 2401.02436 v2 pith:67Z5O7EF submitted 2023-11-17 cs.CV cs.GR

classification cs.CVcs.GR
keywords gaussiancompressedrenderingrepresentationsplatdemonstratenoveloptimized
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abstract

Recently, high-fidelity scene reconstruction with an optimized 3D Gaussian splat representation has been introduced for novel view synthesis from sparse image sets. Making such representations suitable for applications like network streaming and rendering on low-power devices requires significantly reduced memory consumption as well as improved rendering efficiency. We propose a compressed 3D Gaussian splat representation that utilizes sensitivity-aware vector clustering with quantization-aware training to compress directional colors and Gaussian parameters. The learned codebooks have low bitrates and achieve a compression rate of up to $31\times$ on real-world scenes with only minimal degradation of visual quality. We demonstrate that the compressed splat representation can be efficiently rendered with hardware rasterization on lightweight GPUs at up to $4\times$ higher framerates than reported via an optimized GPU compute pipeline. Extensive experiments across multiple datasets demonstrate the robustness and rendering speed of the proposed approach.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Rendering 3D Gaussians on a Graph Processor

    cs.GR 2026-07 conditional novelty 7.0 of 10

    3D Gaussian Splatting can be rendered on a DRAM-free, locally-connected processor with a NEWS-grid routing scheme, though dense scenes expose capacity limits.

  2. Virtual Memory for 3D Gaussian Splatting

    cs.GR 2025-06 conditional novelty 6.0 of 10

    A proxy-mesh visibility buffer with page streaming and level of detail lets 3D Gaussian Splatting render scenes larger than GPU memory while culling occluded Gaussians.

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