HUGS: Human Gaussian Splats
read the original abstract
Recent advances in neural rendering have improved both training and rendering times by orders of magnitude. While these methods demonstrate state-of-the-art quality and speed, they are designed for photogrammetry of static scenes and do not generalize well to freely moving humans in the environment. In this work, we introduce Human Gaussian Splats (HUGS) that represents an animatable human together with the scene using 3D Gaussian Splatting (3DGS). Our method takes only a monocular video with a small number of (50-100) frames, and it automatically learns to disentangle the static scene and a fully animatable human avatar within 30 minutes. We utilize the SMPL body model to initialize the human Gaussians. To capture details that are not modeled by SMPL (e.g. cloth, hairs), we allow the 3D Gaussians to deviate from the human body model. Utilizing 3D Gaussians for animated humans brings new challenges, including the artifacts created when articulating the Gaussians. We propose to jointly optimize the linear blend skinning weights to coordinate the movements of individual Gaussians during animation. Our approach enables novel-pose synthesis of human and novel view synthesis of both the human and the scene. We achieve state-of-the-art rendering quality with a rendering speed of 60 FPS while being ~100x faster to train over previous work. Our code will be announced here: https://github.com/apple/ml-hugs
This paper has not been read by Pith yet.
Forward citations
Cited by 2 Pith papers
-
CLOTH-HUGS: Cloth Aware Human Gaussian Splatting
Cloth-HUGS uses layered Gaussians for body and cloth with SMPL-driven deformation and physics constraints to improve clothed human reconstruction over prior single-representation methods.
-
One-Shot Novel View and Pose Human Image Synthesis via 3D Prior Guided Diffusion Model
A 3D-prior-guided diffusion model for one-shot novel view and pose human image synthesis that claims to outperform prior 2D-pose and NeRF-based methods.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.