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Learning Generic and Dynamic Locomotion of Humanoids Across Discrete Terrains

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arxiv 2405.17227 v2 pith:6GU2HEXS submitted 2024-05-27 cs.RO

classification cs.RO
keywords locomotioncontroldynamicarchitecturemethodshumanoidrobotsterrains
verification ladder T0 review T1 audit T2 compute T3 formal
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This paper addresses the challenge of terrain-adaptive dynamic locomotion in humanoid robots, a problem traditionally tackled by optimization-based methods or reinforcement learning (RL). Optimization-based methods, such as model-predictive control, excel in finding optimal reaction forces and achieving agile locomotion, especially in quadruped, but struggle with the nonlinear hybrid dynamics of legged systems and the real-time computation of step location, timing, and reaction forces. Conversely, RL-based methods show promise in navigating dynamic and rough terrains but are limited by their extensive data requirements. We introduce a novel locomotion architecture that integrates a neural network policy, trained through RL in simplified environments, with a state-of-the-art motion controller combining model-predictive control (MPC) and whole-body impulse control (WBIC). The policy efficiently learns high-level locomotion strategies, such as gait selection and step positioning, without the need for full dynamics simulations. This control architecture enables humanoid robots to dynamically navigate discrete terrains, making strategic locomotion decisions (e.g., walking, jumping, and leaping) based on ground height maps. Our results demonstrate that this integrated control architecture achieves dynamic locomotion with significantly fewer training samples than conventional RL-based methods and can be transferred to different humanoid platforms without additional training. The control architecture has been extensively tested in dynamic simulations, accomplishing terrain height-based dynamic locomotion for three different robots.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Physically-Feasible Reactive Synthesis for Terrain-Adaptive Locomotion

    cs.RO 2025-09 conditional novelty 5.0 of 10

    A quadruped locomotion planner combines reactive synthesis with mixed-integer convex optimization to generate and repair terrain-adaptive gaits, with hardware demonstrations on stepping stones and rebar.

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