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Looking at Mean-Payoff and Total-Payoff through Windows

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arxiv 1302.4248 v3 pith:6IYG663H submitted 2013-02-18 cs.GT cs.LO

classification cs.GTcs.LO
keywords gameswindowmean-payoffobjectivestotal-payoffboundedexistencemulti-dimensional
verification ladder T0 review T1 audit T2 compute T3 formal
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abstract

We consider two-player games played on weighted directed graphs with mean-payoff and total-payoff objectives, two classical quantitative objectives. While for single-dimensional games the complexity and memory bounds for both objectives coincide, we show that in contrast to multi-dimensional mean-payoff games that are known to be coNP-complete, multi-dimensional total-payoff games are undecidable. We introduce conservative approximations of these objectives, where the payoff is considered over a local finite window sliding along a play, instead of the whole play. For single dimension, we show that (i) if the window size is polynomial, deciding the winner takes polynomial time, and (ii) the existence of a bounded window can be decided in NP $\cap$ coNP, and is at least as hard as solving mean-payoff games. For multiple dimensions, we show that (i) the problem with fixed window size is EXPTIME-complete, and (ii) there is no primitive-recursive algorithm to decide the existence of a bounded window.

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