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CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction
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3D Gaussian Splatting (3DGS) has demonstrated impressive performance in scene reconstruction. However, most existing GS-based surface reconstruction methods focus on 3D objects or limited scenes. Directly applying these methods to large-scale scene reconstruction will pose challenges such as high memory costs, excessive time consumption, and lack of geometric detail, which makes it difficult to implement in practical applications. To address these issues, we propose a multi-agent collaborative fast 3DGS surface reconstruction framework based on distributed learning for large-scale surface reconstruction. Specifically, we develop local model compression (LMC) and model aggregation schemes (MAS) to achieve high-quality surface representation of large scenes while reducing GPU memory consumption. Extensive experiments on Urban3d, MegaNeRF, and BlendedMVS demonstrate that our proposed method can achieve fast and scalable high-fidelity surface reconstruction and photorealistic rendering. Our project page is available at \url{https://gyy456.github.io/CoSurfGS}.
Forward citations
Cited by 2 Pith papers
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MetroGS: Efficient and Stable Reconstruction of Geometrically Accurate High-Fidelity Large-Scale Scenes
MetroGS combines distributed 2D Gaussian Splatting with structured dense enhancement, progressive hybrid optimization, and depth-guided appearance modeling to deliver higher geometric accuracy and stability in large-s...
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Proxy-GS: Unified Occlusion Priors for Training and Inference in Structured 3D Gaussian Splatting
A proxy mesh rendered through hardware rasterization provides a cheap occlusion depth prior that culls hidden anchors at inference and guides densification at training, giving Octree-GS-like MLP splatting a 3 to 4x sp...
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