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Training and Benchmarking Code Generation for Physics-Inspired Animations

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arxiv 2602.10840 v2 pith:6JRD6PTV submitted 2026-02-11 cs.LG

classification cs.LG
keywords llmsanimationscodedatagenerationphysics-inspiredexecutablemodel
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Large language models (LLMs) have been widely studied in areas such as mathematical reasoning, complex coding, and scientific problem solving. However, their ability to generate executable code that visually depicts physical scenarios and their qualitative dynamics remains underexplored. We propose SimuScene, the first systematic study that trains and evaluates LLMs on code generation for physics-inspired animations across 52 concepts spanning five physics domains. We build an automated data collection pipeline with human verification to ensure data quality. The resulting dataset contains 7,659 scenarios, including a 334-example human-verified test set. We evaluate 10 contemporary LLMs and find that even the strongest model achieves only a 21.5\% Avg@8 accuracy, demonstrating the difficulty of generating animations that are both executable and visually aligned with physical scenario descriptions. Finally, we introduce a reinforcement learning pipeline that uses visual rewards from code-generated videos to train text-only LLMs, with a vision-language model evaluating videos through verification questions. Experiments show that training with our data and video-based rewards improves LLM performance on physics-inspired animation generation.

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