REVIEW
Training and Benchmarking Code Generation for Physics-Inspired Animations
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
Signed reviews
read the original abstract
Large language models (LLMs) have been widely studied in areas such as mathematical reasoning, complex coding, and scientific problem solving. However, their ability to generate executable code that visually depicts physical scenarios and their qualitative dynamics remains underexplored. We propose SimuScene, the first systematic study that trains and evaluates LLMs on code generation for physics-inspired animations across 52 concepts spanning five physics domains. We build an automated data collection pipeline with human verification to ensure data quality. The resulting dataset contains 7,659 scenarios, including a 334-example human-verified test set. We evaluate 10 contemporary LLMs and find that even the strongest model achieves only a 21.5\% Avg@8 accuracy, demonstrating the difficulty of generating animations that are both executable and visually aligned with physical scenario descriptions. Finally, we introduce a reinforcement learning pipeline that uses visual rewards from code-generated videos to train text-only LLMs, with a vision-language model evaluating videos through verification questions. Experiments show that training with our data and video-based rewards improves LLM performance on physics-inspired animation generation.
Discussion (0). Continue with ORCID to comment.