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AtomGS: Atomizing Gaussian Splatting for High-Fidelity Radiance Field

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arxiv 2405.12369 v3 pith:6PL3TNPP submitted 2024-05-20 cs.CV

classification cs.CV
keywords atomgsoptimizationgaussiansatomizeddetailsfieldgaussiangeometry
verification ladder T0 review T1 audit T2 compute T3 formal

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3D Gaussian Splatting (3DGS) has recently advanced radiance field reconstruction by offering superior capabilities for novel view synthesis and real-time rendering speed. However, its strategy of blending optimization and adaptive density control might lead to sub-optimal results; it can sometimes yield noisy geometry and blurry artifacts due to prioritizing optimizing large Gaussians at the cost of adequately densifying smaller ones. To address this, we introduce AtomGS, consisting of Atomized Proliferation and Geometry-Guided Optimization. The Atomized Proliferation constrains ellipsoid Gaussians of various sizes into more uniform-sized Atom Gaussians. The strategy enhances the representation of areas with fine features by placing greater emphasis on densification in accordance with scene details. In addition, we proposed a Geometry-Guided Optimization approach that incorporates an Edge-Aware Normal Loss. This optimization method effectively smooths flat surfaces while preserving intricate details. Our evaluation shows that AtomGS outperforms existing state-of-the-art methods in rendering quality. Additionally, it achieves competitive accuracy in geometry reconstruction and offers a significant improvement in training speed over other SDF-based methods. More interactive demos can be found in our website (https://rongliu-leo.github.io/AtomGS/).

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Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction

    cs.GR 2025-09 reject novelty 7.0 of 10

    ContraGS trains 3D Gaussian Splatting directly on codebook-compressed representations, cutting peak model memory ~3.5x with small quality loss.

  2. FruitNinja: 3D Object Interior Texture Generation with Gaussian Splatting

    cs.CV 2024-11 conditional novelty 6.0 of 10

    FruitNinja generates 3D interior textures for Gaussian Splatting objects by progressively inpainting cross-sectional views with a diffusion model, enabling real-time arbitrary slicing without further optimization.

  3. Enhancing LLM Training via Spectral Clipping

    cs.LG 2026-03 unverdicted novelty 5.0 of 10

    SPECTRA improves LLM pretraining via post-clipping of update spectral norms and optional pre-clipping of gradient spikes, framed as Composite Frank-Wolfe regularization.

  4. SplatMAP: Online Dense Monocular SLAM with 3D Gaussian Splatting

    cs.CV 2025-01 conditional novelty 5.0 of 10

    A monocular SLAM system seeds, prunes, and updates 3D Gaussians from DROID-SLAM depth and confidence masks, then trains them with an edge-aware normal loss for higher rendering fidelity.

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