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REVIEW 4 major objections 5 minor 62 references

Instructive3D: Editing Large Reconstruction Models with Text Instructions

T0 review · 4 major / 5 minor · reviewed 2026-08-10 · deepseek-v4-flash

Pith's one-line read Instructive3D shows that a frozen large reconstruction model can follow text instructions to edit 3D objects by running a latent diffusion process in triplane space.

desk verdict A compute-efficient triplane-latent editing adapter for frozen LRMs, with a genuinely novel combination but an evaluation that is circular with its own training-data pipeline. read the letter →

arxiv 2501.04374 v1 pith:6VLUOFEQ submitted 2025-01-08 cs.CV

classification cs.CV
keywords 3Deditinglargereconstructionmodelstriplanelatentspacediffusiontext-guidedInstructPix2PixObjaversegeometricconsistency
verification ladder T0 review T1 audit T2 compute T3 formal

The pith

A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.

The reading

Instructive3D claims that text-prompted editing of 3D objects can be folded into a Large Reconstruction Model without retraining the model or building edited 3D object pairs. The trick is to treat the LRM's triplane latent representation as an editable image-like space: a small adapter compresses each triplane plane, runs a text-conditioned diffusion process on the compressed latents, and decodes the result back through the frozen LRM. Training data comes from InstructPix2Pix, which edits single-view 2D renders, followed by the frozen LRM to turn those edits into triplane targets. If the claim holds, any LRM user can change color, texture, and surface patterns with natural-language prompts while the underlying geometry stays fixed, at a small fraction of the cost of full 3D-edit supervision.

What carries the argument

The load-bearing object is the triplane latent space of Real3D, a set of three 64x64x40 feature planes that jointly encode a 3D object's shape and appearance. The Tri-VAE compresses each plane independently to a 16x16x4 latent (about 68M parameters per plane encoder), and the LTriD diffusion UNet (about 870M parameters) denoises the stacked latents conditioned on a CLIP text embedding, with the original latent concatenated to the noisy latent to preserve the object's structure. Two training stages matter: Tri-VAE is trained first on 12,584 rendered objects, then LTriD is trained with null prompts for identity preservation and with InstructPix2Pix-generated edit pairs for prompt-conditioned edits. The whole scheme transfers edits into the triplane, so the frozen Real3D decoder renders them consistently from any viewpoint.

What would settle it

Render Instructive3D outputs for the same object and prompt (e.g., "add a flame design to the shoe") from all eight cube-corner viewpoints used in the paper's evaluation: if the flame design appears only in some views or the object's silhouette changes between views, the geometrically consistent triplane-editing claim is refuted. A sharper test compares the output mesh against a manually edited 3D ground truth rather than against a 2D-edited rendering.

Watch

Extended reading notes

Core claim

The paper's central claim is that fine-grained, text-guided editing can live inside a Large Reconstruction Model's latent space rather than in a post-processing mesh-editing stage. Concretely, the authors add a Triplane Variational Autoencoder and a latent triplane diffusion model (LTriD) on top of the frozen Real3D LRM. During inference, an input image is encoded to a triplane, the adapter denoises a latent version of that triplane conditioned on a CLIP text embedding of the edit prompt, and the frozen decoder turns the edited triplane into a 3D object. Against baselines that first generate a mesh with Real3D and then edit with Text2Mesh, Paint3D, or TEXTure, the paper reports that Instructive3D gives lower LPIPS, FID, and KID and higher PSNR, SSIM, and CLIP scores, with edits that hold across viewpoints because the modification happens in the shared triplane representation.

Load-bearing premise

The paper's edited 3D "ground truth" is actually a triplane computed from a 2D image edit, so the whole method stands on whether InstructPix2Pix edits are faithful 3D-consistent changes and whether the frozen LRM encodes them without loss.

Editorial extensions

If this is right

  • Users can edit generated 3D objects with natural-language prompts, changing color, texture, and surface patterns while preserving the underlying geometry.
  • Training only requires 2D edited images plus a frozen LRM encoder, so the expensive step of generating precisely edited 3D object pairs is avoided.
  • The same frozen LRM decoder turns edited triplanes into view-consistent meshes, so a text-driven edit persists across different viewpoints.
  • The adapter is trained on about 14.5K objects, making the approach compute- and data-efficient compared with fine-tuning a full LRM.
  • Because the edit is applied inside the triplane representation, the method does not require separate mesh-editing tools or per-instance optimization at inference time.

Reading between the lines

Editorial extensions of the paper, not claims the author makes directly.

  • Because the adapter only touches the triplane space, the same trained weights could in principle be plugged into any LRM that produces Real3D-style triplanes, such as TripoSR or other triplane-based reconstructions, without re-training on their own decoders.
  • The method inherits the edit distribution of InstructPix2Pix; prompts or edit types that InstructPix2Pix cannot render in 2D, such as precise geometric deformation, will not transfer to 3D. A testable extension is augmenting the paired dataset with procedural 3D material edits to broaden coverage.
  • Null-prompt identity training hints that the adapter could double as a geometry-preserving denoiser, cleaning reconstruction artifacts from an LRM's triplane even without any edit instruction.
  • The paper's consistency claim is bounded by Real3D's decoder; a direct comparison against manually edited 3D ground truths would separate triplane-edit fidelity from LRM reconstruction fidelity.
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Editorial analysis

A structured set of objections, weighed in public.

Desk editor's note, referee report, and a circularity audit.

Referee Report

4 major / 5 minor

Summary. The paper proposes Instructive3D, an adapter for a frozen large reconstruction model (Real3D) that performs text-prompted edits in the triplane latent space. A per-plane 2D VAE compresses triplane features, and a conditional latent diffusion model is trained on pairs obtained by rendering Objaverse objects, editing the renders with InstructPix2Pix, and encoding both original and edited images with Real3D. At inference, an input image and edit prompt are mapped through the Real3D encoder, the diffusion adapter, and the Real3D decoder. The experiments compare against Text2Mesh, Paint3D, and TEXTure on Objaverse LVIS using LPIPS, PSNR, SSIM, FID, KID, and CLIP scores, together with an ablation of per-plane 2D VAEs versus a 3D VAE.

Significance. If the evaluation were convincing, the paper would offer a practical and compute-efficient recipe for adding text-instruction editing to existing LRMs without collecting edited 3D object pairs. The architectural choice of freezing the LRM and training only a triplane adapter is sensible, and the per-plane 2D VAE ablation is a useful design data point. The qualitative figures show plausible edits across several object categories. However, the central quantitative claim is undermined by the evaluation protocol, which uses the same InstructPix2Pix-plus-Real3D pipeline to generate both training targets and test ground truth, so the numerical gains largely measure self-reconstruction of the training distribution rather than demonstrated generalization to genuine 3D instruction-following.

major comments (4)
  1. [§3.2 and §4.2, Table 1] The training targets x_edit in Section 3.2 are triplanes obtained by passing InstructPix2Pix-edited rendered images through Real3D, and the evaluation ground truth in Section 4.2 is described as 'the after-edit object generated by Real3D,' which is the same construction. Consequently, LPIPS, PSNR, SSIM, FID, and KID measure how well the adapter reproduces the exact pipeline that generated its training targets, not how well it generalizes to unseen edits or to genuinely novel 3D manipulations. The evaluation set is also sampled from the same Objaverse LVIS distribution used for training. The authors should add an evaluation that does not depend on this circular target: for example, a human perceptual study on edit fidelity and geometry preservation, held-out object categories and prompts, novel objects outside the LVIS distribution, and a direct baseline that applies InstructPix2Pix to the input render and reconstructs with Real3D. Without such controls, the numbers in Table 1 cannot support the abstract's claim of 'qualitatively superior 3D objects.'
  2. [Abstract and §5, Table 1] The claim that edits are 'geometrically consistent' or that the method 'preserves the geometry' is asserted rather than measured. No geometric metric—such as Chamfer distance, mesh IoU, normal consistency, or Hausdorff distance—appears in Table 1 or anywhere in the experiments; all reported metrics are computed on rendered images, which conflate appearance changes with geometric changes. The paper should report a direct geometric comparison between the input and edited meshes or triplanes, and ideally compare this quantity against the baselines under the same mesh-extraction protocol, to support the geometry-preservation claim.
  3. [§4.1 and §4.2, Table 1] The comparison with Text2Mesh, Paint3D, and TEXTure is asymmetric in a way that inflates the reported gap. Those baselines consume a mesh produced by Real3D, whereas Instructive3D's outputs are decoded by the same frozen Real3D that produced the ground-truth objects, so the LPIPS/PSNR/SSIM metrics favor the proposed method by construction. Additionally, the baselines are not trained on the synthetic triplane distribution and may fail for reasons unrelated to edit quality. The authors should add an image-space control baseline (e.g., InstructPix2Pix on the input render followed by Real3D reconstruction) and standardize the evaluation so that all methods are scored on the same rendered views and the same mesh-extraction pipeline.
  4. [§3.2, §3.6, and §4.3] The data-curation and training protocol is underspecified in ways that matter for generalization. The manual filtering of InstructPix2Pix pairs is not quantified (no number of generated versus retained pairs, no inter-annotator agreement, no criteria), no statistics on prompt types or per-prompt counts are given, and the split between training and evaluation objects is not described beyond '45 objects' for evaluation. The identity-preservation training with Didentity is also never evaluated quantitatively: there is no 'no-edit' test measuring how much the output changes when the prompt is empty or a period. Without these numbers, the reader cannot assess how much of the reported performance is due to filtering, prompt distribution, or identity shortcutting. The paper should report these statistics and include an identity-preservation experiment.
minor comments (5)
  1. [§4.2, Table 1 discussion] The text says the method 'consistently outperforms prior works across all key metrics,' but in Table 1 the CLIP score for Instructive3D (21.94) is slightly lower than TEXTure (21.98); the claim should be corrected to 'all metrics except CLIP' or similar.
  2. [§3.3, Eq. (2)] The VAE loss in Eq. (2) writes (x_k − x̃_k)^2 without an explicit sum over k or over spatial/channel dimensions; the notation should be clarified, for example by summing over the three planes and over all elements of each plane.
  3. [Figure 3 caption] The caption refers to 'The third column presents the meshes produced by the UNet model,' but the figure shows rows rather than columns; this should be corrected.
  4. [Throughout] There are several typographical errors: 'concatentate' (§3.3), 'boarder' (§1), 'randiance' (§2.1), 'turqoise' (Figure 17 caption), and inconsistent spacing in 'V AE.' A careful proofreading pass is needed.
  5. [§3.4, Eq. (4)] The conditioning mechanism in Eq. (4) is incompletely specified: it is not stated how the null prompt '.' is embedded, whether classifier-free guidance is used at inference, or how the concatenated latent [z_t, z] interacts with the cross-attention text conditioning. This information is needed to reproduce the method.

Circularity Check

1 steps flagged · score 6.0 of 10

Quantitative evaluation is circular: the ground-truth "after-edit object generated by Real3D" is the same InstructPix2Pix-to-Real3D triplane pipeline used to construct training targets, so the reported gains measure self-reconstruction rather than independent 3D editing quality.

  1. fitted input called prediction [Sec. 3.2 (Dataset for Conditional Diffusion Model), Eq. (4), Sec. 4.2 (Quantitative Results), Table 1]
    "We utilize InstructPix2Pix [2], a conditional image-to-image diffusion model, to generate the edited images in this dataset. ... We obtain the triplane features of the original and edited images, x and xedit, respectively, by passing I and Iedit through the pre-trained LRM model M to create a paired triplane dataset with edit prompts ... We calculate the metrics by using the after-edit object generated by Real3D and compare it with the objects generated by our method and other baseline methods."

    The diffusion loss in Eq. (4) trains the adapter to produce the edited triplane xedit, where xedit is Real3D's triplane encoding of an InstructPix2Pix-edited 2D render. The quantitative ground truth in Sec. 4.2 is the Real3D render of exactly that same xedit. Therefore PSNR, SSIM, LPIPS, FID, KID, and CLIP scores in Table 1 measure how well Instructive3D reproduces its own training targets. The baselines are evaluated against this same synthetic target distribution without having been trained on it, so the reported metric gaps do not independently establish superior instruction-following 3D editing; they largely establish self-consistency with the data-generation pipeline.

full rationale

The central circularity is confined to the evaluation protocol. The model is legitimately trained as a mapping from a Real3D triplane of an input image to a Real3D triplane of an InstructPix2Pix-edited image, and the diffusion objective in Eq. (4) is a standard denoising loss. No self-citation chain or imported uniqueness theorem is load-bearing here: Real3D, InstructPix2Pix, and CLIP are external models, and the adapter itself is a new learned component. However, the paper's quantitative claim of "qualitatively superior 3D objects with the properties specified by the edit prompts" rests on comparing outputs against ground truth that is generated by the same InstructPix2Pix-plus-Real3D pipeline used to make the training pairs. Consequently, low LPIPS, high PSNR/SSIM, and reduced FID/KID largely verify that the model can regenerate its own synthetic target distribution. This is a partial circularity of the fitted-input-called-prediction type, not a complete collapse of the method: the adapter still learns a real conditional mapping in triplane space, and the qualitative figures provide some independent visual evidence. The geometry-preservation claim is asserted from operating in triplane latent space but is not supported by any geometric metric, which is a correctness and evaluation gap rather than a circular-reasoning step. Overall, the evaluation is circular with respect to training-data construction, warranting a score of 6.

Assumptions & free parameters 3 free parameters · 4 assumptions · 0 invented entities

The central claim rests less on new physical postulates and more on trusting two frozen pretrained models (Real3D and InstructPix2Pix) and the smoothness of the triplane latent space. There are no invented physical entities. The main scientific risk is that the synthetic paired data, generated by a 2D editor and re-encoded by the LRM, is assumed to be a valid 3D editing signal without independent ground truth.

free parameters (3)
  • Per-plane triplane normalization bounds xmin_k and xmax_k = Computed from the triplane feature dataset Dbase
    Used to normalize each triplane plane to [-1,1] (Eq. 3); these are dataset-derived constants that the VAE training depends on, and they are not published.
  • KL weight lambda_KL = Not reported
    In the Tri-VAE loss (Eq. 2), the relative weight of the KL term is chosen by hand but its value is not stated in the text or appendix.
  • Latent channel count C2 and latent resolution H2 x W2 = C2=12, H2=W2=16
    Design choices for the VAE bottleneck and the diffusion latent size; chosen ad hoc and not varied in any ablation.
assumptions (4)
  • domain assumption Real3D is a frozen, reliable triplane encoder-decoder whose latent space is semantically editable.
    The whole method reuses Real3D for triplane extraction and decoding; if its triplanes are poor, the edited outputs degrade, as the paper's Limitations section concedes.
  • ad hoc to paper InstructPix2Pix-edited images, when re-encoded by Real3D, provide valid ground-truth triplanes x_edit for the desired text edit.
    This is the core synthetic supervision: no real edited 3D objects are used, and the paper does not validate that 2D text edits survive as consistent 3D edits through the frozen LRM.
  • domain assumption The Tri-VAE latent space is smooth enough for a latent diffusion model to denoise into valid triplane latents.
    Similar to LDM's assumption for image latents, but no evidence is given that the LRM triplane distribution has the needed smoothness.
  • domain assumption CLIP text embeddings provide sufficient semantic conditioning for fine-grained material and color edits.
    CLIP is used as the text encoder (Eq. 4 conditioning); CLIP is known to be weak for fine-grained attributes such as specific colors and materials, which is a risk for the method's core use case.

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Cite this review

Pith. "Pith review of Instructive3D: Editing Large Reconstruction Models with Text Instructions." pith.science (2026). https://pith.science/paper/6VLUOFEQ

@misc{pith2026250104374,
  author       = {Pith},
  title        = {Pith review of: Instructive3D: Editing Large Reconstruction Models with Text Instructions},
  year         = {2026},
  howpublished = {\url{https://pith.science/paper/6VLUOFEQ}},
  note         = {Machine review of arXiv:2501.04374}
}
read the original abstract

Transformer based methods have enabled users to create, modify, and comprehend text and image data. Recently proposed Large Reconstruction Models (LRMs) further extend this by providing the ability to generate high-quality 3D models with the help of a single object image. These models, however, lack the ability to manipulate or edit the finer details, such as adding standard design patterns or changing the color and reflectance of the generated objects, thus lacking fine-grained control that may be very helpful in domains such as augmented reality, animation and gaming. Naively training LRMs for this purpose would require generating precisely edited images and 3D object pairs, which is computationally expensive. In this paper, we propose Instructive3D, a novel LRM based model that integrates generation and fine-grained editing, through user text prompts, of 3D objects into a single model. We accomplish this by adding an adapter that performs a diffusion process conditioned on a text prompt specifying edits in the triplane latent space representation of 3D object models. Our method does not require the generation of edited 3D objects. Additionally, Instructive3D allows us to perform geometrically consistent modifications, as the edits done through user-defined text prompts are applied to the triplane latent representation thus enhancing the versatility and precision of 3D objects generated. We compare the objects generated by Instructive3D and a baseline that first generates the 3D object meshes using a standard LRM model and then edits these 3D objects using text prompts when images are provided from the Objaverse LVIS dataset. We find that Instructive3D produces qualitatively superior 3D objects with the properties specified by the edit prompts.

Figures

Figures reproduced from arXiv: 2501.04374 by the authors.

Figure 1
Figure 1. An Overview of Instructive3D. The top section il￾lustrates the limitations of existing large reconstruction models (LRMs), which lack the capability for fine-grained control over generated 3D objects. In contrast, the bottom section presents examples of how Instructive3D enables fine-grain control to 3D models using text-based prompts, showcasing the enhanced versa￾tility and control offered by our approach. develop… view at source ↗
Figure 2
Figure 2. The architecture of our adapter Instructive3D. The triplane is first generated by the LRM (in this case Real3D); each plane of the triplane is then separated, normalized between [-1,1] and processed through its dedicated encoder, trained specifically for the corresponding plane. The resulting latent planes have their channels concatenated and passed through a conditional UNet [40] model for denoising, in conjunction… view at source ↗
Figure 3
Figure 3. Comparison of Meshes Generated by Different Models. The first row displays the meshes generated by the Real3D LRM model, illustrating its base performance. The second row shows the results from a triplane VAE-based approach, where three separate VAEs were trained for each of the 3 planes of the triplane. The third column presents the meshes produced by the UNet model, which was initially trained with null conditioni… view at source ↗
Figures from the paper (30 more)
Figure 4
Figure 4. Figure 4: Comparison of Text-Conditioned 3D Generation between Instructive3D(Ours) and baselines. The first row lists the input text prompts. The second row displays the input image, third row show results for our Instructive3D and subsequent rows show results from other baselin…
Figure 5
Figure 5. Figure 5: Comparison of 2D and 3D VAE. The first row shows the output generated by Real3D and the next two rows compare the output generated by 2D VAE and 3D VAE respectively. from our method. Subsequent rows show the mesh outputs produced by baseline methods when given a pre-ed…
Figure 6
Figure 6. Figure 6: Additional Results of our adapter Instructive3D using Real3D. The first column shows the text prompts used for their respective objects. The second column shows four input images of a single object captured from different angles. The third column presents the correspon…
Figure 7
Figure 7. Figure 7: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “change color to red”. 13 [PITH_FULL_IMAGE:figures/full_fig_p013_7.png]
Figure 8
Figure 8. Figure 8: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: ‘change color to powder blue”. 14 [PITH_FULL_IMAGE:figures/full_fig_p014_8.png]
Figure 9
Figure 9. Figure 9: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: ‘add a glittery look to the ball”. 15 [PITH_FULL_IMAGE:figures/full_fig_p015_9.png]
Figure 10
Figure 10. Figure 10: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: ‘change color of barrel to bamboo green”. 16 [PITH_FULL_IMAGE:figures/full_fig_p016_10.png]
Figure 11
Figure 11. Figure 11: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: ‘change color of barrel to cream”. 17 [PITH_FULL_IMAGE:figures/full_fig_p017_11.png]
Figure 12
Figure 12. Figure 12: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: ‘apply leaves on the barrel”. 18 [PITH_FULL_IMAGE:figures/full_fig_p018_12.png]
Figure 13
Figure 13. Figure 13: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: ‘add blue stripes to the barrel”. 19 [PITH_FULL_IMAGE:figures/full_fig_p019_13.png]
Figure 14
Figure 14. Figure 14: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: ‘apply a purple gradient color to can”. 20 [PITH_FULL_IMAGE:figures/full_fig_p020_14.png]
Figure 15
Figure 15. Figure 15: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: ‘change color of can to gold”. 21 [PITH_FULL_IMAGE:figures/full_fig_p021_15.png]
Figure 16
Figure 16. Figure 16: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: ‘add a marble effect to the can”. 22 [PITH_FULL_IMAGE:figures/full_fig_p022_16.png]
Figure 17
Figure 17. Figure 17: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: ‘change color of bowl to turqoise”. 23 [PITH_FULL_IMAGE:figures/full_fig_p023_17.png]
Figure 18
Figure 18. Figure 18: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: ‘change color of bowl to gold”. 24 [PITH_FULL_IMAGE:figures/full_fig_p024_18.png]
Figure 19
Figure 19. Figure 19: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: ‘change color of bowl to mint green”. 25 [PITH_FULL_IMAGE:figures/full_fig_p025_19.png]
Figure 20
Figure 20. Figure 20: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “add a purple glittery look to chair”. 26 [PITH_FULL_IMAGE:figures/full_fig_p026_20.png]
Figure 21
Figure 21. Figure 21: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “add a velvet texture to the chair”. 27 [PITH_FULL_IMAGE:figures/full_fig_p027_21.png]
Figure 22
Figure 22. Figure 22: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “change color of clutch bag to cyan”. 28 [PITH_FULL_IMAGE:figures/full_fig_p028_22.png]
Figure 23
Figure 23. Figure 23: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “apply marble texture to the clutch bag”. 29 [PITH_FULL_IMAGE:figures/full_fig_p029_23.png]
Figure 24
Figure 24. Figure 24: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “add a glossy texture to the clutch bag”. 30 [PITH_FULL_IMAGE:figures/full_fig_p030_24.png]
Figure 25
Figure 25. Figure 25: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “add a velvet texture to the clutch bag”. 31 [PITH_FULL_IMAGE:figures/full_fig_p031_25.png]
Figure 26
Figure 26. Figure 26: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “change color to purple”. 32 [PITH_FULL_IMAGE:figures/full_fig_p032_26.png]
Figure 27
Figure 27. Figure 27: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “add a glittery pink overlay to the cup”. 33 [PITH_FULL_IMAGE:figures/full_fig_p033_27.png]
Figure 28
Figure 28. Figure 28: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “add a pastel gradient to the shoe”. 34 [PITH_FULL_IMAGE:figures/full_fig_p034_28.png]
Figure 29
Figure 29. Figure 29: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “add a flame design to the shoe”. 35 [PITH_FULL_IMAGE:figures/full_fig_p035_29.png]
Figure 30
Figure 30. Figure 30: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “add a brushed metal finish to the shoe”. 36 [PITH_FULL_IMAGE:figures/full_fig_p036_30.png]
Figure 31
Figure 31. Figure 31: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “change the color of sofa to red”. 37 [PITH_FULL_IMAGE:figures/full_fig_p037_31.png]
Figure 32
Figure 32. Figure 32: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “change color of sofa to purple”. 38 [PITH_FULL_IMAGE:figures/full_fig_p038_32.png]
Figure 33
Figure 33. Figure 33: Baseline comparison results. Top row shows the rendered images from the mesh obtained from Real3D [18]. Second row shows results from our method. Caption used for editing is: “darken the color of the sofa”. 39 [PITH_FULL_IMAGE:figures/full_fig_p039_33.png]

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