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Complementary Dynamics
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We present a novel approach to enrich arbitrary rig animations with elastodynamic secondary effects. Unlike previous methods which pit rig displacements and physical forces as adversaries against each other, we advocate that physics should complement artists intentions. We propose optimizing for elastodynamic displacements in the subspace orthogonal to displacements that can be created by the rig. This ensures that the additional dynamic motions do not undo the rig animation. The complementary space is high dimensional, algebraically constructed without manual oversight, and capable of rich high-frequency dynamics. Unlike prior tracking methods, we do not require extra painted weights, segmentation into fixed and free regions or tracking clusters. Our method is agnostic to the physical model and plugs into non-linear FEM simulations, geometric as-rigid-as-possible energies, or mass-spring models. Our method does not require a particular type of rig and adds secondary effects to skeletal animations, cage-based deformations, wire deformers, motion capture data, and rigid-body simulations.
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Cited by 1 Pith paper
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PhysAnimator: Physics-Guided Generative Cartoon Animation
PhysAnimator combines 2D deformable-body physics simulation with a sketch-guided video diffusion model to animate static anime illustrations with controllable, physically plausible motion.
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