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Real-time Animation Generation and Control on Rigged Models via Large Language Models
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We introduce a novel method for real-time animation control and generation on rigged models using natural language input. First, we embed a large language model (LLM) in Unity to output structured texts that can be parsed into diverse and realistic animations. Second, we illustrate LLM's potential to enable flexible state transition between existing animations. We showcase the robustness of our approach through qualitative results on various rigged models and motions.
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LLMER: Crafting Interactive Extended Reality Worlds with JSON Data Generated by Large Language Models
LLMER uses LLM-generated JSON data instead of code to create interactive XR worlds, cutting token use and task completion time in a small user study.
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