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Planning Like Human: A Dual-process Framework for Dialogue Planning

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arxiv 2406.05374 v1 pith:7DBO4TWU submitted 2024-06-08 cs.CL

classification cs.CL
keywords dialogueplanningdpdpefficiencypolicydual-processframeworklearning
verification ladder T0 review T1 audit T2 compute T3 formal
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In proactive dialogue, the challenge lies not just in generating responses but in steering conversations toward predetermined goals, a task where Large Language Models (LLMs) typically struggle due to their reactive nature. Traditional approaches to enhance dialogue planning in LLMs, ranging from elaborate prompt engineering to the integration of policy networks, either face efficiency issues or deliver suboptimal performance. Inspired by the dualprocess theory in psychology, which identifies two distinct modes of thinking - intuitive (fast) and analytical (slow), we propose the Dual-Process Dialogue Planning (DPDP) framework. DPDP embodies this theory through two complementary planning systems: an instinctive policy model for familiar contexts and a deliberative Monte Carlo Tree Search (MCTS) mechanism for complex, novel scenarios. This dual strategy is further coupled with a novel two-stage training regimen: offline Reinforcement Learning for robust initial policy model formation followed by MCTS-enhanced on-the-fly learning, which ensures a dynamic balance between efficiency and strategic depth. Our empirical evaluations across diverse dialogue tasks affirm DPDP's superiority in achieving both high-quality dialogues and operational efficiency, outpacing existing methods.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. CogniPlay: a work-in-progress Human-like model for General Game Playing

    cs.AI 2025-07 unverdicted novelty 4.0 of 10

    A position paper proposing CogniPlay, a dual-process architecture for human-like general game playing, with no implementation or evaluation yet.

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